Latest Research in Immersive Virtual Simulation

178 research papers · 2026 median publication year

Top Research Topics in Immersive Virtual Simulation

Highest-Cited Papers

  1. Chemistry in 3D: Using Augmented Reality Apps in Chemical Education
  2. The playful entanglements of very young children’s intergenerational video calls across cultures and languages: More-than-human perspectives
  3. Integrating academic and physical activities: Effects of camp-based learning on self-efficacy, resilience, and academic achievement
  4. AR Enrichment: Advancing Practical Chemistry Skills-Based Education
  5. Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability
  6. Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers
  7. When Scripts Matter: Writing-System Effects on Metacognitive Calibration in Inferential Word Learning
  8. “I am the only one doing anything at all here”: Sponsored, shared, and felt unplugged videogame play in Nordic Early Childhood Education and Care classrooms
  9. Innovation and practice of an augmented reality–based teaching model for engineering graphics education
  10. An Examination of the Influences of Mathematics Anxiety in Middle School Algebra 1 Students
  11. How Achievement Emotions and Grit Affect Learners' Psychological Well‐Being in AI ‐Based Language Education: A Bifactor Analysis
  12. Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye
  13. Beyond Assistive Devices: The Use of Mainstream Technologies by French Visually Impaired Children and Adolescents
  14. Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study
  15. Augmented reality system for visualising magnetic field topology and charged-particle trajectories in magnetic fusion plasmas
  16. “When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library
  17. Immersive Technologies in Manufacturing Training and Education in Australia
  18. When Vision Deceives: The Compensatory Role of Passive Haptics in Mitigating Sim2Real Gap During Teleoperation Assembly
  19. Hardware-Free Robotics Laboratories in Mixed Reality
  20. Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition

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L2 Region - - 2026 Sep Q3

Immersive Virtual Simulation

178 papers

Top Topics (10)

Virtual Reality Applications and Impacts31
Augmented Reality Applications21
Child Development and Digital Technology8
Education, Achievement, and Giftedness8
Emotion and Mood Recognition5
Human Pose and Action Recognition4
Human-Computer Interaction3
Social Robot Interaction and HRI3
Mind wandering and attention3
Surgical Simulation and Training3

Top Publications (20)

1.Chemistry in 3D: Using Augmented Reality Apps in Chemical Education2.The playful entanglements of very young children’s intergenerational video calls across cultures and languages: More-than-human perspectives3.Integrating academic and physical activities: Effects of camp-based learning on self-efficacy, resilience, and academic achievement4.AR Enrichment: Advancing Practical Chemistry Skills-Based Education5.Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability6.Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers7.When Scripts Matter: Writing-System Effects on Metacognitive Calibration in Inferential Word Learning8.“I am the only one doing anything at all here”: Sponsored, shared, and felt unplugged videogame play in Nordic Early Childhood Education and Care classrooms9.Innovation and practice of an augmented reality–based teaching model for engineering graphics education10.An Examination of the Influences of Mathematics Anxiety in Middle School Algebra 1 Students11.How Achievement Emotions and Grit Affect Learners' Psychological Well‐Being in AI ‐Based Language Education: A Bifactor Analysis12.Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye13.Beyond Assistive Devices: The Use of Mainstream Technologies by French Visually Impaired Children and Adolescents14.Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study15.Augmented reality system for visualising magnetic field topology and charged-particle trajectories in magnetic fusion plasmas16.“When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library17.Immersive Technologies in Manufacturing Training and Education in Australia18.When Vision Deceives: The Compensatory Role of Passive Haptics in Mitigating Sim2Real Gap During Teleoperation Assembly19.Hardware-Free Robotics Laboratories in Mixed Reality20.Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition

Sub-Regions (6)

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