Latest Research in Immersive Virtual Simulation
178 research papers · 2026 median publication year
Top Research Topics in Immersive Virtual Simulation
- Virtual Reality Applications and Impacts — 31 papers
- Augmented Reality Applications — 21 papers
- Child Development and Digital Technology — 8 papers
- Education, Achievement, and Giftedness — 8 papers
- Emotion and Mood Recognition — 5 papers
- Human Pose and Action Recognition — 4 papers
- Human-Computer Interaction — 3 papers
- Social Robot Interaction and HRI — 3 papers
- Mind wandering and attention — 3 papers
- Surgical Simulation and Training — 3 papers
Highest-Cited Papers
- Chemistry in 3D: Using Augmented Reality Apps in Chemical Education
- The playful entanglements of very young children’s intergenerational video calls across cultures and languages: More-than-human perspectives
- Integrating academic and physical activities: Effects of camp-based learning on self-efficacy, resilience, and academic achievement
- AR Enrichment: Advancing Practical Chemistry Skills-Based Education
- Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability
- Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers
- When Scripts Matter: Writing-System Effects on Metacognitive Calibration in Inferential Word Learning
- “I am the only one doing anything at all here”: Sponsored, shared, and felt unplugged videogame play in Nordic Early Childhood Education and Care classrooms
- Innovation and practice of an augmented reality–based teaching model for engineering graphics education
- An Examination of the Influences of Mathematics Anxiety in Middle School Algebra 1 Students
- How Achievement Emotions and Grit Affect Learners' Psychological Well‐Being in AI ‐Based Language Education: A Bifactor Analysis
- Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye
- Beyond Assistive Devices: The Use of Mainstream Technologies by French Visually Impaired Children and Adolescents
- Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study
- Augmented reality system for visualising magnetic field topology and charged-particle trajectories in magnetic fusion plasmas
- “When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library
- Immersive Technologies in Manufacturing Training and Education in Australia
- When Vision Deceives: The Compensatory Role of Passive Haptics in Mitigating Sim2Real Gap During Teleoperation Assembly
- Hardware-Free Robotics Laboratories in Mixed Reality
- Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition
Sub-Regions
- Augmented Reality Applications — 42 papers
- Virtual Reality Applications and Impacts — 39 papers
- Child Development and Digital Technology — 22 papers
- Second Language Acquisition and Learning — 18 papers
- Sound — 5 papers
- Human-Computer Interaction — 4 papers