Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye

Evidence on web-based serious games for low-frequency obstetric emergencies remains limited. This study evaluated a serious game for postpartum hemorrhage (PPH) management and explored indirect associations through self-efficacy and self-regulated learning. This two-arm randomized controlled trial was conducted from October 2025 to January 2026 in the nursing department of a public university in western Türkiye. Using census recruitment, all 159 eligible third-year nursing students were invited; 120 consented and were randomized 1:1. Both groups received three 40-minute theoretical sessions. The intervention group additionally completed an individual, self-paced, 30–50-minute browser-based serious game featuring a single branching PPH scenario, clinical decision-making, and immediate physiological feedback. Data were collected using a descriptive information form, the Postpartum Hemorrhage Management Knowledge Assessment Form, the Postpartum Hemorrhage Management Self-Efficacy Assessment Form, and the Self-Regulated Learning Scale for Clinical Nursing Practice. Knowledge was treated as the primary outcome, whereas self-efficacy and self-regulated learning were treated as secondary outcomes. A blinded analyst performed baseline-adjusted ANCOVA and exploratory indirect-effect analysis using IBM SPSS Statistics version 27.0 and PROCESS macro version 5.0 (Model 4; 5,000 bootstrap samples). For the primary outcome, the intervention group had significantly higher adjusted posttest knowledge scores than the control group (adjusted means: 13.27 vs. 11.78; adjusted mean difference = 1.49, 95% CI [0.77, 2.21], p < .001). Supportive secondary analyses also indicated higher self-efficacy (39.46 vs. 37.29; adjusted mean difference = 2.17, 95% CI [0.63, 3.71], p = .006), and self-regulated learning (66.23 vs. 62.70; adjusted mean difference = 3.53, 95% CI [0.63, 6.43], p = .017). The exploratory indirect-effect analysis identified a statistically significant indirect association through self-efficacy between group allocation and post-intervention knowledge (indirect effect = 0.27, 95% bootstrap CI [0.03, 0.68]), whereas the indirect association through self-regulated learning was not statistically significant (indirect effect = -0.03, 95% bootstrap CI [-0.24, 0.19]). Adding the serious game to theoretical instruction was associated with higher immediate posttest knowledge, task-specific self-efficacy, and self-regulated learning scores. Because the control condition was not time- and attention-matched, the findings do not isolate game-specific effects or establish retention, transfer to clinical performance, or causal mediation. ClinicalTrials.gov, NCT07229573 retrospectively registered on 13 November 2025.

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Journal
BMC Medical Education
Published
2026-09-17
DOI
https://doi.org/10.1186/s12909-026-10417-1
Primary Topic
Maternal and fetal healthcare
Type
article
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article

Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye

Ahsen Demirhan Kayacık, Osman TUNA, Kevser Özdemir
BMC Medical Education
Maternal and fetal healthcare
article

Effects of a web-based serious game on postpartum hemorrhage management knowledge, self-efficacy, and self-regulated learning: a randomized controlled trial among nursing students in western Türkiye

Ahsen Demirhan Kayacık, Osman TUNA, Kevser Özdemir
article en

Abstract

Evidence on web-based serious games for low-frequency obstetric emergencies remains limited. This study evaluated a serious game for postpartum hemorrhage (PPH) management and explored indirect associations through self-efficacy and self-regulated learning. This two-arm randomized controlled trial was conducted from October 2025 to January 2026 in the nursing department of a public university in western Türkiye. Using census recruitment, all 159 eligible third-year nursing students were invited; 120 consented and were randomized 1:1. Both groups received three 40-minute theoretical sessions. The intervention group additionally completed an individual, self-paced, 30–50-minute browser-based serious game featuring a single branching PPH scenario, clinical decision-making, and immediate physiological feedback. Data were collected using a descriptive information form, the Postpartum Hemorrhage Management Knowledge Assessment Form, the Postpartum Hemorrhage Management Self-Efficacy Assessment Form, and the Self-Regulated Learning Scale for Clinical Nursing Practice. Knowledge was treated as the primary outcome, whereas self-efficacy and self-regulated learning were treated as secondary outcomes. A blinded analyst performed baseline-adjusted ANCOVA and exploratory indirect-effect analysis using IBM SPSS Statistics version 27.0 and PROCESS macro version 5.0 (Model 4; 5,000 bootstrap samples). For the primary outcome, the intervention group had significantly higher adjusted posttest knowledge scores than the control group (adjusted means: 13.27 vs. 11.78; adjusted mean difference = 1.49, 95% CI [0.77, 2.21], p < .001). Supportive secondary analyses also indicated higher self-efficacy (39.46 vs. 37.29; adjusted mean difference = 2.17, 95% CI [0.63, 3.71], p = .006), and self-regulated learning (66.23 vs. 62.70; adjusted mean difference = 3.53, 95% CI [0.63, 6.43], p = .017). The exploratory indirect-effect analysis identified a statistically significant indirect association through self-efficacy between group allocation and post-intervention knowledge (indirect effect = 0.27, 95% bootstrap CI [0.03, 0.68]), whereas the indirect association through self-regulated learning was not statistically significant (indirect effect = -0.03, 95% bootstrap CI [-0.24, 0.19]). Adding the serious game to theoretical instruction was associated with higher immediate posttest knowledge, task-specific self-efficacy, and self-regulated learning scores. Because the control condition was not time- and attention-matched, the findings do not isolate game-specific effects or establish retention, transfer to clinical performance, or causal mediation. ClinicalTrials.gov, NCT07229573 retrospectively registered on 13 November 2025.

BMC Medical Education
Sakarya University (TR), University of Bucharest (RO)
Peace, Justice and strong institutions
Openalex Percentile: Top 7%
Maternal and fetal healthcare
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