Latest Research in Second Language Acquisition and Learning

18 research papers · 2026 median publication year

Top Research Topics in Second Language Acquisition and Learning

Highest-Cited Papers

  1. When Scripts Matter: Writing-System Effects on Metacognitive Calibration in Inferential Word Learning
  2. Augmented reality system for visualising magnetic field topology and charged-particle trajectories in magnetic fusion plasmas
  3. Immersive Technologies in Manufacturing Training and Education in Australia
  4. Hardware-Free Robotics Laboratories in Mixed Reality
  5. A Design Science Framework for the Adoption and Implementation of Augmented Reality in Warehouse Logistics
  6. A Multidimensional Framework for Evaluating Operational Learning in Human-Centered Assembly Systems: Effects of Digital Assistance and Virtual Reality
  7. Intervention fidelity and competency translation of serious games in pharmacy education: a scoping umbrella review
  8. Enhancing maintenance training through augmented reality: development and evaluation of a contextual prototype for Sri Lanka’s apparel industry
  9. Aha! Ratings as Metacognitive Judgments
  10. Virtual earthquake escape: the predictive role of IVR self-efficacy in anxiety, frustration and performance
  11. Qualitatively Investigating the Impact of Augmented Reality Interactions for Radiological Training
  12. On the Number of Observation Nodes in Recurrent Neural Networks with Linear Threshold and ReLU Functions
  13. Development and Validation of the Content of a Mobile Digital Board-Game Application, Constituting a Playful Tool for the Management of Friction Injuries
  14. Augmented Reality and Virtual Reality Are Not Two Technologies: Why VR, AR, MR, and XR Describe One Activity
  15. Augmented Reality and Virtual Reality Are Not Two Technologies: Why VR, AR, MR, and XR Describe One Activity
  16. The influence of cognitive conflict on metacognitive judgments
  17. Augmented reality-based disassembly operation using Dijkstra's algorithm: an experimental approach
  18. “There’s No Greater Feeling”: Empowerment and Achievement Through Neurodivergent Co-Design
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
L3 Region - - 2026 Sep Q3

Second Language Acquisition and Learning

18 papers

Top Topics (10)

Augmented Reality Applications5
Virtual Reality Applications and Impacts3
Second Language Acquisition and Learning1
Plasma Physics1
Robotics1
Digital Transformation in Industry1
Educational Games and Gamification1
Creativity in Education and Neuroscience1
Systems and Control1
Health Education and Validation1

Top Publications (18)

1.When Scripts Matter: Writing-System Effects on Metacognitive Calibration in Inferential Word Learning2.Augmented reality system for visualising magnetic field topology and charged-particle trajectories in magnetic fusion plasmas3.Immersive Technologies in Manufacturing Training and Education in Australia4.Hardware-Free Robotics Laboratories in Mixed Reality5.A Design Science Framework for the Adoption and Implementation of Augmented Reality in Warehouse Logistics6.A Multidimensional Framework for Evaluating Operational Learning in Human-Centered Assembly Systems: Effects of Digital Assistance and Virtual Reality7.Intervention fidelity and competency translation of serious games in pharmacy education: a scoping umbrella review8.Enhancing maintenance training through augmented reality: development and evaluation of a contextual prototype for Sri Lanka’s apparel industry9.Aha! Ratings as Metacognitive Judgments10.Virtual earthquake escape: the predictive role of IVR self-efficacy in anxiety, frustration and performance11.Qualitatively Investigating the Impact of Augmented Reality Interactions for Radiological Training12.On the Number of Observation Nodes in Recurrent Neural Networks with Linear Threshold and ReLU Functions13.Development and Validation of the Content of a Mobile Digital Board-Game Application, Constituting a Playful Tool for the Management of Friction Injuries14.Augmented Reality and Virtual Reality Are Not Two Technologies: Why VR, AR, MR, and XR Describe One Activity15.Augmented Reality and Virtual Reality Are Not Two Technologies: Why VR, AR, MR, and XR Describe One Activity16.The influence of cognitive conflict on metacognitive judgments17.Augmented reality-based disassembly operation using Dijkstra's algorithm: an experimental approach18.“There’s No Greater Feeling”: Empowerment and Achievement Through Neurodivergent Co-Design
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.