Latest Research in Virtual Reality Applications and Impacts
39 research papers · 2026 median publication year
Top Research Topics in Virtual Reality Applications and Impacts
- Virtual Reality Applications and Impacts — 13 papers
- Augmented Reality Applications — 6 papers
- Education, Achievement, and Giftedness — 2 papers
- Visual and Cognitive Learning Processes — 2 papers
- Artificial Intelligence — 1 papers
- Machine Learning — 1 papers
- Tactile and Sensory Interactions — 1 papers
- Experimental and Theoretical Physics Studies — 1 papers
- EFL/ESL Teaching and Learning — 1 papers
- Education and Critical Thinking Development — 1 papers
Highest-Cited Papers
- AR Enrichment: Advancing Practical Chemistry Skills-Based Education
- “When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library
- Mathematics anxiety in a longitudinal perspective. Reciprocal effects with teachers' clarity of instruction and competence support after transition to secondary school
- Usability and Learner Experience in Virtual Reality Supported Design Education
- Students’ social, cognitive, and affective experiences in immersive learning modules (MetaLabs): two descriptive cases in higher education
- IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION
- IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION
- Touch and Watch: When is directly touching animations and videos helpful for learning?
- From novelty to learning: Discover how VR can boost student success, development
- Rescaling Confidence: What Scale Design Reveals About LLM Metacognition
- Exploring Accessibility Features in SeekBeak: Making 360° Content More Inclusive
- Evidence for Limited Metacognition in LLMs
- Everything Everywhere All-Pervasive Augmented Reality
- Effects of concurrent versus sequential presentation in dynamic visualizations on tactical knowledge acquisition: A time-of-day protocol with sport science undergraduates
- A Generative AI-Augmented Accessible VR Information System for Library Orientation: Prototype Development and Formative Evaluation Involving Users with Visual Impairments
- Interactive Projectile Motion and Gravity Exploration in Virtual Reality: Enhancing Physics Education with Immersive Learning Experiences
- Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment
- Design for Extended Reality (DfXR): A Framework for Educational Services
- Linking Pupillary Dynamics to Cognitive Workload in Augmented Reality
- Implementation of VR learning activities for assessment purposes in teacher education: an evaluation approach using converging item response tree models