Latest Research in Virtual Reality Applications and Impacts

39 research papers · 2026 median publication year

Top Research Topics in Virtual Reality Applications and Impacts

Highest-Cited Papers

  1. AR Enrichment: Advancing Practical Chemistry Skills-Based Education
  2. “When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library
  3. Mathematics anxiety in a longitudinal perspective. Reciprocal effects with teachers' clarity of instruction and competence support after transition to secondary school
  4. Usability and Learner Experience in Virtual Reality Supported Design Education
  5. Students’ social, cognitive, and affective experiences in immersive learning modules (MetaLabs): two descriptive cases in higher education
  6. IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION
  7. IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION
  8. Touch and Watch: When is directly touching animations and videos helpful for learning?
  9. From novelty to learning: Discover how VR can boost student success, development
  10. Rescaling Confidence: What Scale Design Reveals About LLM Metacognition
  11. Exploring Accessibility Features in SeekBeak: Making 360° Content More Inclusive
  12. Evidence for Limited Metacognition in LLMs
  13. Everything Everywhere All-Pervasive Augmented Reality
  14. Effects of concurrent versus sequential presentation in dynamic visualizations on tactical knowledge acquisition: A time-of-day protocol with sport science undergraduates
  15. A Generative AI-Augmented Accessible VR Information System for Library Orientation: Prototype Development and Formative Evaluation Involving Users with Visual Impairments
  16. Interactive Projectile Motion and Gravity Exploration in Virtual Reality: Enhancing Physics Education with Immersive Learning Experiences
  17. Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment
  18. Design for Extended Reality (DfXR): A Framework for Educational Services
  19. Linking Pupillary Dynamics to Cognitive Workload in Augmented Reality
  20. Implementation of VR learning activities for assessment purposes in teacher education: an evaluation approach using converging item response tree models
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
L3 Region - - 2026 Sep Q3

Virtual Reality Applications and Impacts

39 papers

Top Topics (10)

Virtual Reality Applications and Impacts13
Augmented Reality Applications6
Education, Achievement, and Giftedness2
Visual and Cognitive Learning Processes2
Artificial Intelligence1
Machine Learning1
Tactile and Sensory Interactions1
Experimental and Theoretical Physics Studies1
EFL/ESL Teaching and Learning1
Education and Critical Thinking Development1

Top Publications (20)

1.AR Enrichment: Advancing Practical Chemistry Skills-Based Education2.“When VR Was New”: Looking Back at Undergraduate Students’ Initial Encounters with Virtual Reality in an Academic Library3.Mathematics anxiety in a longitudinal perspective. Reciprocal effects with teachers' clarity of instruction and competence support after transition to secondary school4.Usability and Learner Experience in Virtual Reality Supported Design Education5.Students’ social, cognitive, and affective experiences in immersive learning modules (MetaLabs): two descriptive cases in higher education6.IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION7.IMPLEMENTATION OF IMMERSIVE VIRTUAL REALITY FOR MATHEMATICS AND SCIENCE LEARNING IN PRIMARY AND SECONDARY EDUCATION8.Touch and Watch: When is directly touching animations and videos helpful for learning?9.From novelty to learning: Discover how VR can boost student success, development10.Rescaling Confidence: What Scale Design Reveals About LLM Metacognition11.Exploring Accessibility Features in SeekBeak: Making 360° Content More Inclusive12.Evidence for Limited Metacognition in LLMs13.Everything Everywhere All-Pervasive Augmented Reality14.Effects of concurrent versus sequential presentation in dynamic visualizations on tactical knowledge acquisition: A time-of-day protocol with sport science undergraduates15.A Generative AI-Augmented Accessible VR Information System for Library Orientation: Prototype Development and Formative Evaluation Involving Users with Visual Impairments16.Interactive Projectile Motion and Gravity Exploration in Virtual Reality: Enhancing Physics Education with Immersive Learning Experiences17.Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment18.Design for Extended Reality (DfXR): A Framework for Educational Services19.Linking Pupillary Dynamics to Cognitive Workload in Augmented Reality20.Implementation of VR learning activities for assessment purposes in teacher education: an evaluation approach using converging item response tree models
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.