Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment

Monitoring students’ learning and providing appropriate feedback in augmented reality (AR) environments is crucial, though it presents several challenges. This study examines quantifiable measures of how well students engage with a virtual instructor within an AR learning setting. Thirty-three undergraduate engineering students participated in our study. During the experiment, participants learned about biomechanics and answered a question at the end of each AR learning module. In this study, a baseline of gaze alignment, which reflects ideal alignment with the virtual instructor, was used to predict student performance. We applied the average difference method, which quantifies the distance between a student’s gaze position and predefined baseline coordinates, to predict performance levels. These baseline coordinates represent ideal gaze alignment corresponding to full attention to all critical instructional materials during learning. Logistic regression models were then evaluated to examine the effectiveness of this metric in predicting answer correctness.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2026-09-06
DOI
https://doi.org/10.1177/10711813261485901
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment

Jung Hyup Kim, Kangwon Seo, Fang Wang, Danielle Oprean et al.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Augmented Reality Applications
article

Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment

Jung Hyup Kim, Kangwon Seo, Fang Wang, Danielle Oprean, Matthew Deay
article en

Abstract

Monitoring students’ learning and providing appropriate feedback in augmented reality (AR) environments is crucial, though it presents several challenges. This study examines quantifiable measures of how well students engage with a virtual instructor within an AR learning setting. Thirty-three undergraduate engineering students participated in our study. During the experiment, participants learned about biomechanics and answered a question at the end of each AR learning module. In this study, a baseline of gaze alignment, which reflects ideal alignment with the virtual instructor, was used to predict student performance. We applied the average difference method, which quantifies the distance between a student’s gaze position and predefined baseline coordinates, to predict performance levels. These baseline coordinates represent ideal gaze alignment corresponding to full attention to all critical instructional materials during learning. Logistic regression models were then evaluated to examine the effectiveness of this metric in predicting answer correctness.

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
University of Missouri (US)
Division of Information and Intelligent Systems
Climate action
Openalex Percentile: Top 99%
Augmented Reality Applications
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Predicting Performance Using Gaze Alignment in an Augmented Reality Learning Environment — Jung Hyup Kim, Kangwon Seo, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2026) | TGRS Research Map | TGRS