Latest Research in Augmented Reality Applications
42 research papers · 2026 median publication year
Top Research Topics in Augmented Reality Applications
- Augmented Reality Applications — 7 papers
- Emotion and Mood Recognition — 4 papers
- Virtual Reality Applications and Impacts — 4 papers
- Human Pose and Action Recognition — 4 papers
- Education, Achievement, and Giftedness — 2 papers
- Children's Rights and Participation — 1 papers
- Humor Studies and Applications — 1 papers
- Anatomy and Medical Technology — 1 papers
- Human-Computer Interaction — 1 papers
- Behavioral and Psychological Studies — 1 papers
Highest-Cited Papers
- Chemistry in 3D: Using Augmented Reality Apps in Chemical Education
- Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability
- Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers
- Innovation and practice of an augmented reality–based teaching model for engineering graphics education
- Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study
- Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition
- LumiNote: LLM-Assisted Multimodal Instruction for VR Stage Lighting Education
- Classroom Implementation of AI ‐Assisted Fraction Instruction for Students With Mild Autism
- The Effects of Immersive Virtual Reality on Discourse Production in Younger and Older Adults
- Engage or observe? Eye-tracking and experimental evidence on integrating VR generative practice into short instructional videos
- The Hurdles of Virtual Reality and Generative Artificial Intelligence in Education
- Teaching the Invisible: A Game-Based Simulation for Learning Health Care Economics in Clinical Nurse Leader Education
- DBRA-SCSA-YOLO: a multi-attention network for image-based student classroom behavior detection
- FGD-Net: A Fine-Grained Gated Detail Network for Individual Student Behavior Detection in Classrooms
- Addressing early childhood teachers’ math anxiety with literacy-themed mathematics instruction
- Augmented Reality in Early Childhood Education: Bibliometric Insights Into Global Trends and Thematic Clusters
- Learner attentiveness and engagement analysis in online education using computer vision
- Development of a Virtual Laboratory Stand Using Simscape for Mechatronic Engineering Education
- Virtual reality (VR) for language processing and learning: Methods and approaches
- Artificial Intelligence Based Framework for Student Engagement Assessment in Classroom Environments