Latest Research in Augmented Reality Applications

42 research papers · 2026 median publication year

Top Research Topics in Augmented Reality Applications

Highest-Cited Papers

  1. Chemistry in 3D: Using Augmented Reality Apps in Chemical Education
  2. Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability
  3. Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers
  4. Innovation and practice of an augmented reality–based teaching model for engineering graphics education
  5. Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study
  6. Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition
  7. LumiNote: LLM-Assisted Multimodal Instruction for VR Stage Lighting Education
  8. Classroom Implementation of AI ‐Assisted Fraction Instruction for Students With Mild Autism
  9. The Effects of Immersive Virtual Reality on Discourse Production in Younger and Older Adults
  10. Engage or observe? Eye-tracking and experimental evidence on integrating VR generative practice into short instructional videos
  11. The Hurdles of Virtual Reality and Generative Artificial Intelligence in Education
  12. Teaching the Invisible: A Game-Based Simulation for Learning Health Care Economics in Clinical Nurse Leader Education
  13. DBRA-SCSA-YOLO: a multi-attention network for image-based student classroom behavior detection
  14. FGD-Net: A Fine-Grained Gated Detail Network for Individual Student Behavior Detection in Classrooms
  15. Addressing early childhood teachers’ math anxiety with literacy-themed mathematics instruction
  16. Augmented Reality in Early Childhood Education: Bibliometric Insights Into Global Trends and Thematic Clusters
  17. Learner attentiveness and engagement analysis in online education using computer vision
  18. Development of a Virtual Laboratory Stand Using Simscape for Mechatronic Engineering Education
  19. Virtual reality (VR) for language processing and learning: Methods and approaches
  20. Artificial Intelligence Based Framework for Student Engagement Assessment in Classroom Environments
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L3 Region - - 2026 Sep Q3

Augmented Reality Applications

42 papers

Top Topics (10)

Augmented Reality Applications7
Emotion and Mood Recognition4
Virtual Reality Applications and Impacts4
Human Pose and Action Recognition4
Education, Achievement, and Giftedness2
Children's Rights and Participation1
Humor Studies and Applications1
Anatomy and Medical Technology1
Human-Computer Interaction1
Behavioral and Psychological Studies1

Top Publications (20)

1.Chemistry in 3D: Using Augmented Reality Apps in Chemical Education2.Children as Experts in Research and Assessment Design: A Participatory Approach to Evaluating Children and Young People’s Legal Capability3.Five stages of trust building: the importance of humour and games in building relationships with vulnerable consumers4.Innovation and practice of an augmented reality–based teaching model for engineering graphics education5.Can a card-based educational game enhance functional anatomy knowledge in first-year medical students? A mixed-methods study6.Students' Learning Engagement Detection Based on Cognition and Emotion Features: Improved Linknet‐Squeezenet Architecture‐Based Emotion Recognition7.LumiNote: LLM-Assisted Multimodal Instruction for VR Stage Lighting Education8.Classroom Implementation of AI ‐Assisted Fraction Instruction for Students With Mild Autism9.The Effects of Immersive Virtual Reality on Discourse Production in Younger and Older Adults10.Engage or observe? Eye-tracking and experimental evidence on integrating VR generative practice into short instructional videos11.The Hurdles of Virtual Reality and Generative Artificial Intelligence in Education12.Teaching the Invisible: A Game-Based Simulation for Learning Health Care Economics in Clinical Nurse Leader Education13.DBRA-SCSA-YOLO: a multi-attention network for image-based student classroom behavior detection14.FGD-Net: A Fine-Grained Gated Detail Network for Individual Student Behavior Detection in Classrooms15.Addressing early childhood teachers’ math anxiety with literacy-themed mathematics instruction16.Augmented Reality in Early Childhood Education: Bibliometric Insights Into Global Trends and Thematic Clusters17.Learner attentiveness and engagement analysis in online education using computer vision18.Development of a Virtual Laboratory Stand Using Simscape for Mechatronic Engineering Education19.Virtual reality (VR) for language processing and learning: Methods and approaches20.Artificial Intelligence Based Framework for Student Engagement Assessment in Classroom Environments
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