Latest Research in Educational Games and Gamification

21 research papers · 2026 median publication year

Top Research Topics in Educational Games and Gamification

Highest-Cited Papers

  1. Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia
  2. Artificial Intelligence–Enhanced Gamified Interventions for Mental Health: A Scoping Review Protocol
  3. Data for:Serious Games and Gamified Health Education: A Systematic Review and Meta-Analysis for Learning, Psychological Processes, and Behavioral Transfer
  4. Data for:Serious Games and Gamified Health Education: A Systematic Review and Meta-Analysis for Learning, Psychological Processes, and Behavioral Transfer
  5. Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams
  6. Robotic March Madness: A Gamified Approach to Enhancing Resident Engagement in Robotic Surgical Simulation
  7. From Traditional Bingo to a Gamified Content Review Strategy: Development, Implementation, and Student Perceptions in Undergraduate Biology Courses for Health Sciences Students: An Observational Study
  8. Gamification With Progress Bars Improves Performance and Retention in Virtual Reality Simulation
  9. Gamified Virtual Reality Training for Pneumatic Reduction of Intussusception in Children: Formative Evaluation of a Low-Fidelity Prototype
  10. Gamified metacognitive support in smart health wearable platforms: A SEM–ANN study of subscription renewal intention
  11. Emo-DVS: A Multimodal Benchmark for Privacy-Aware Emotion Recognition with Event Cameras
  12. EducaPlay gamified digital assessment versus traditional assessment in undergraduate nursing education: a quasi experimental study
  13. Kindergarten Teachers’ Perceptions of the Role of Interactive Digital Games in Developing Executive Functioning Skills in Kindergarten Children
  14. Lego Serious Play® to Improve Emotional Regulation and Motivation in Nursing Education: A Qualitative Study
  15. The Eclampsia Escape Room: An Innovative Educational Experience for the OB/GYN Clerkship
  16. Development and Feasibility Study of Sustainable ePlate: A Web-Based Serious Game for Multidimensional Sustainable Healthy Diet Interventions in Schools
  17. PharmaQuest: a culturally-localized mobile game enhancing cardiovascular pharmacology learning among Iranian health professions students: a quasi-experimental controlled trial
  18. Gamification in radiography education: Impressions and perceptions from a european survey
  19. Short-term knowledge gains following passive, active, and gamified instruction in medical microbiology and immunology: a repeated-measures study
  20. Using Simulation-Based Interventions to Improve Financial Decision-Making in Adolescents
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L3 Region - - 2026 Sep Q3

Educational Games and Gamification

21 papers

Top Topics (10)

Educational Games and Gamification10
Surgical Simulation and Training3
Mobile Health and mHealth Applications1
Digital Mental Health Interventions1
Computer Vision and Pattern Recognition1
Child Development and Digital Technology1
Pregnancy and preeclampsia studies1
Obesity, Physical Activity, Diet1
Decision-Making and Behavioral Economics1
Physical Education and Pedagogy1

Top Publications (20)

1.Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia2.Artificial Intelligence–Enhanced Gamified Interventions for Mental Health: A Scoping Review Protocol3.Data for:Serious Games and Gamified Health Education: A Systematic Review and Meta-Analysis for Learning, Psychological Processes, and Behavioral Transfer4.Data for:Serious Games and Gamified Health Education: A Systematic Review and Meta-Analysis for Learning, Psychological Processes, and Behavioral Transfer5.Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams6.Robotic March Madness: A Gamified Approach to Enhancing Resident Engagement in Robotic Surgical Simulation7.From Traditional Bingo to a Gamified Content Review Strategy: Development, Implementation, and Student Perceptions in Undergraduate Biology Courses for Health Sciences Students: An Observational Study8.Gamification With Progress Bars Improves Performance and Retention in Virtual Reality Simulation9.Gamified Virtual Reality Training for Pneumatic Reduction of Intussusception in Children: Formative Evaluation of a Low-Fidelity Prototype10.Gamified metacognitive support in smart health wearable platforms: A SEM–ANN study of subscription renewal intention11.Emo-DVS: A Multimodal Benchmark for Privacy-Aware Emotion Recognition with Event Cameras12.EducaPlay gamified digital assessment versus traditional assessment in undergraduate nursing education: a quasi experimental study13.Kindergarten Teachers’ Perceptions of the Role of Interactive Digital Games in Developing Executive Functioning Skills in Kindergarten Children14.Lego Serious Play® to Improve Emotional Regulation and Motivation in Nursing Education: A Qualitative Study15.The Eclampsia Escape Room: An Innovative Educational Experience for the OB/GYN Clerkship16.Development and Feasibility Study of Sustainable ePlate: A Web-Based Serious Game for Multidimensional Sustainable Healthy Diet Interventions in Schools17.PharmaQuest: a culturally-localized mobile game enhancing cardiovascular pharmacology learning among Iranian health professions students: a quasi-experimental controlled trial18.Gamification in radiography education: Impressions and perceptions from a european survey19.Short-term knowledge gains following passive, active, and gamified instruction in medical microbiology and immunology: a repeated-measures study20.Using Simulation-Based Interventions to Improve Financial Decision-Making in Adolescents
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