Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia

Introduction Recent research has highlighted concerns about adolescents’ physical activity, sleep patterns, and eating habits, while also suggesting that digital platforms could support adolescents’ holistic well-being.Objectives The study examines how students and teachers perceive a gamified, app-based well-being intervention (GABWI) and its potential effects on students’ views of their holistic well-being and physical capacity after Move! measurements. Move! is a national system in Finland that monitors and provides feedback on students’ physical capacity.Methodology The study used the Intervention Mapping model and a mixed-methods design. The eight-week GABWI was implemented in Finland and Estonia and included 94 students aged 13-16 years and seven teachers. Data included student health questionnaires and interviews with students (n = 24) and teachers (n = 7). The quantitative data were analysed using exploratory factor analysis and t-tests, and the interview data using content analysis.Results The findings suggest that GABWI may influence adolescents’ perceptions of their holistic well-being and physical capacity. Students perceived that using the app for Move! measurements was more motivating than traditional teacher-led methods.Practical implication GABWI offers new opportunities to support students’ holistic well-being and may facilitate data-driven decision-making and resource allocation to specific areas or student groups.

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Publication Details

Journal
Health Systems
Published
2026-09-19
DOI
https://doi.org/10.1080/20476965.2026.2730279
Primary Topic
Mobile Health and mHealth Applications
Type
article
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article

Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia

Marjaana Kangas, Olli Kelhä
Health Systems
Mobile Health and mHealth Applications
article

Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia

Marjaana Kangas, Olli Kelhä
article en

Abstract

Introduction Recent research has highlighted concerns about adolescents’ physical activity, sleep patterns, and eating habits, while also suggesting that digital platforms could support adolescents’ holistic well-being.Objectives The study examines how students and teachers perceive a gamified, app-based well-being intervention (GABWI) and its potential effects on students’ views of their holistic well-being and physical capacity after Move! measurements. Move! is a national system in Finland that monitors and provides feedback on students’ physical capacity.Methodology The study used the Intervention Mapping model and a mixed-methods design. The eight-week GABWI was implemented in Finland and Estonia and included 94 students aged 13-16 years and seven teachers. Data included student health questionnaires and interviews with students (n = 24) and teachers (n = 7). The quantitative data were analysed using exploratory factor analysis and t-tests, and the interview data using content analysis.Results The findings suggest that GABWI may influence adolescents’ perceptions of their holistic well-being and physical capacity. Students perceived that using the app for Move! measurements was more motivating than traditional teacher-led methods.Practical implication GABWI offers new opportunities to support students’ holistic well-being and may facilitate data-driven decision-making and resource allocation to specific areas or student groups.

Health Systems
University of Lapland (FI)
Peace, Justice and strong institutions
Openalex Percentile: Top 6%
Mobile Health and mHealth Applications
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Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia — Marjaana Kangas, Olli Kelhä · Health Systems (2026) | TGRS Research Map | TGRS