Latest Research in Gamified Mathematical Reasoning

200 research papers · 2026 median publication year

Top Research Topics in Gamified Mathematical Reasoning

Highest-Cited Papers

  1. Becoming a shape, becoming yourself: Geometry, identity, and belonging in an early childhood classroom
  2. Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia
  3. A Multidimensional Evaluation of Open-Source Simulation OpenTTD in Intelligent Transport Systems Education: Cognitive Gains, Motivational Drivers, and Adoption Intentions
  4. Revealing the structure of argumentation: a case of gifted students’ proof on circle’s area
  5. The Effects of Schema-Based Instruction on Students’ Performance Solving Additive and Multiplicative Compare Word Problem Types
  6. Tracing agentic shifts in PST conceptions of teaching through participation in roleplaying games alongside youth
  7. Building blocks for STEM education: investigating students’ and parents’ attitudes toward tablet-based literacy and numeracy learning initiative
  8. 21ST-CENTURY MATHEMATICS AND MATHEMATICS EDUCATION: DECIPHERING THE CONFUSION
  9. Gauthmath as AI-Assisted Scaffolding in Secondary Mathematics: Learner Achievement and Acceptability in Combinatorics
  10. Artificial Intelligence–Enhanced Gamified Interventions for Mental Health: A Scoping Review Protocol
  11. 21ST-CENTURY MATHEMATICS AND MATHEMATICS EDUCATION: DECIPHERING THE CONFUSION
  12. Digital programming in mathematics education: a systematic scoping review
  13. Enhancing critical thinking and social problem-solving through problem-based learning: a mixed-methods study among pharmacy students
  14. Analysis of a Structural Thinking Task Solved by Pre-Service Mathematics Teachers
  15. Developing a Multidimensional Rating Scale for Content-Visual Proving in Primary School
  16. Developing a formative assessment framework for supporting students’ reasoning during problem solving
  17. Research on teaching methods of artificial intelligence courses for cultivating computational thinking
  18. How Gamification Impacts Impulse Buying via Fear of Missing out in Livestream E-Commerce: Examining a Moderated Mediation Model
  19. LogicGate: A Student-Centred Digital Game-Based Learning Experience
  20. Investigating Relational Understanding: The Quality of Learners’ Argumentations

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L2 Region - - 2026 Sep Q3

Gamified Mathematical Reasoning

200 papers

Top Topics (10)

Educational Games and Gamification45
Mathematics Education and Teaching Techniques36
Mathematics Education and Pedagogy32
Cognitive and developmental aspects of mathematical skills15
Teaching and Learning Programming6
Intelligence, Security, War Strategy4
History and Theory of Mathematics3
Neuroscience, Education and Cognitive Function3
Decision-Making and Behavioral Economics3
Spatial Cognition and Navigation2

Top Publications (20)

1.Becoming a shape, becoming yourself: Geometry, identity, and belonging in an early childhood classroom2.Students’ and teachers’ perceptions of a gamified app-based well-being intervention (GABWI) in Finland and Estonia3.A Multidimensional Evaluation of Open-Source Simulation OpenTTD in Intelligent Transport Systems Education: Cognitive Gains, Motivational Drivers, and Adoption Intentions4.Revealing the structure of argumentation: a case of gifted students’ proof on circle’s area5.The Effects of Schema-Based Instruction on Students’ Performance Solving Additive and Multiplicative Compare Word Problem Types6.Tracing agentic shifts in PST conceptions of teaching through participation in roleplaying games alongside youth7.Building blocks for STEM education: investigating students’ and parents’ attitudes toward tablet-based literacy and numeracy learning initiative8.21ST-CENTURY MATHEMATICS AND MATHEMATICS EDUCATION: DECIPHERING THE CONFUSION9.Gauthmath as AI-Assisted Scaffolding in Secondary Mathematics: Learner Achievement and Acceptability in Combinatorics10.Artificial Intelligence–Enhanced Gamified Interventions for Mental Health: A Scoping Review Protocol11.21ST-CENTURY MATHEMATICS AND MATHEMATICS EDUCATION: DECIPHERING THE CONFUSION12.Digital programming in mathematics education: a systematic scoping review13.Enhancing critical thinking and social problem-solving through problem-based learning: a mixed-methods study among pharmacy students14.Analysis of a Structural Thinking Task Solved by Pre-Service Mathematics Teachers15.Developing a Multidimensional Rating Scale for Content-Visual Proving in Primary School16.Developing a formative assessment framework for supporting students’ reasoning during problem solving17.Research on teaching methods of artificial intelligence courses for cultivating computational thinking18.How Gamification Impacts Impulse Buying via Fear of Missing out in Livestream E-Commerce: Examining a Moderated Mediation Model19.LogicGate: A Student-Centred Digital Game-Based Learning Experience20.Investigating Relational Understanding: The Quality of Learners’ Argumentations

Sub-Regions (6)

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