Research on teaching methods of artificial intelligence courses for cultivating computational thinking

Computational thinking is one of the core competencies for talents in the field of artificial intelligence. However, artificial intelligence courses aimed at cultivating computational thinking face three major predicaments: lack of authentic context, cognitive opacity, and weak motivation. Based on an analysis of scenario–based teaching, scaffolding instruction, and gamification, this paper proposes a collaborative teaching approach characterized by “scenarios continuously present, with scaffolding and games dynamically intervening and promptly returning to the scenario upon goal achievement.” Specifically, scenario‑based teaching serves as the underlying cognitive field that runs throughout the entire course, while scaffolding instruction and gamification are introduced on demand into the scenario–based teaching process, targeting cognitive confusion and insufficient motivation respectively. When both cognitive confusion and insufficient motivation occur simultaneously, the principle of “cognitive priority” is followed. Furthermore, taking recommender systems as an example, this paper elaborates on key design points including scenario design covering seven elements, scaffold fading mechanisms, and gamification level design, providing operable methods for cultivating computational thinking in artificial intelligence courses.

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Publication Details

Journal
Proceeding Humanities Education and Social Sciences
Published
2026-09-17
DOI
https://doi.org/10.55092/phess20260010
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Research on teaching methods of artificial intelligence courses for cultivating computational thinking

Lei Ding, Yuanqiong Chen, Zongshou Li, Mingxing Zeng
Proceeding Humanities Education and Social Sciences
Educational Games and Gamification
article

Research on teaching methods of artificial intelligence courses for cultivating computational thinking

Lei Ding, Yuanqiong Chen, Zongshou Li, Mingxing Zeng
article en

Abstract

Computational thinking is one of the core competencies for talents in the field of artificial intelligence. However, artificial intelligence courses aimed at cultivating computational thinking face three major predicaments: lack of authentic context, cognitive opacity, and weak motivation. Based on an analysis of scenario–based teaching, scaffolding instruction, and gamification, this paper proposes a collaborative teaching approach characterized by “scenarios continuously present, with scaffolding and games dynamically intervening and promptly returning to the scenario upon goal achievement.” Specifically, scenario‑based teaching serves as the underlying cognitive field that runs throughout the entire course, while scaffolding instruction and gamification are introduced on demand into the scenario–based teaching process, targeting cognitive confusion and insufficient motivation respectively. When both cognitive confusion and insufficient motivation occur simultaneously, the principle of “cognitive priority” is followed. Furthermore, taking recommender systems as an example, this paper elaborates on key design points including scenario design covering seven elements, scaffold fading mechanisms, and gamification level design, providing operable methods for cultivating computational thinking in artificial intelligence courses.

Proceeding Humanities Education and Social Sciences
Jishou University (CN)
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
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Research on teaching methods of artificial intelligence courses for cultivating computational thinking — Lei Ding, Yuanqiong Chen, et al. · Proceeding Humanities Education and Social Sciences (2026) | TGRS Research Map | TGRS