From Traditional Bingo to a Gamified Content Review Strategy: Development, Implementation, and Student Perceptions in Undergraduate Biology Courses for Health Sciences Students: An Observational Study

Undergraduate health-related programs involve complex biological concepts that require strategies promoting active participation, content review, and engagement. This study aimed to develop and implement educational bingo as a gamified review strategy and evaluate students’ perceptions across four predefined domains. Open-ended questions identified positive aspects, limitations, and suggestions for improvement. The intervention involved students from nursing, pharmacy, occupational therapy, and physiotherapy. A Python-based application supported question-and-answer registration, random clue drawing, customized card generation, and rapid validation of winning cards. Step-by-step procedures for developing and implementing the educational bingo intervention are described to support its reproducibility in other educational settings. After the activity, students completed a structured questionnaire using a 5-point Likert scale, addressing four predefined domains: engagement, perceived learning, interaction and collaboration, and organization and applicability. Of 115 participants, 96 completed the evaluation questionnaire. Item means ranged from 4.07 to 4.51, with positive agreement above 75% for all items. Interaction and collaboration showed the highest domain-level positive agreement, followed by perceived learning, organization and applicability, and engagement. Educational bingo was a feasible, low-cost, adaptable strategy for active content review in undergraduate health-related courses.

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Publication Details

Journal
The journal of college science teaching
Published
2026-09-09
DOI
https://doi.org/10.1080/0047231x.2026.2726343
Primary Topic
Educational Games and Gamification
Type
article
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article

From Traditional Bingo to a Gamified Content Review Strategy: Development, Implementation, and Student Perceptions in Undergraduate Biology Courses for Health Sciences Students: An Observational Study

Márcia Raquel Venturini Baggio, Rodrigo Martins dos Santos, Vanessa Cristina Martins Benke, Gabriel Capella Machado et al.
The journal of college science teaching
Educational Games and Gamification
article

From Traditional Bingo to a Gamified Content Review Strategy: Development, Implementation, and Student Perceptions in Undergraduate Biology Courses for Health Sciences Students: An Observational Study

Márcia Raquel Venturini Baggio, Rodrigo Martins dos Santos, Vanessa Cristina Martins Benke, Gabriel Capella Machado, Karoline Brizola de Souza, Regiane Lorejan Ferreira, Camila Ziganti Favaro, Fernanda Camacho Fumagalli
article en

Abstract

Undergraduate health-related programs involve complex biological concepts that require strategies promoting active participation, content review, and engagement. This study aimed to develop and implement educational bingo as a gamified review strategy and evaluate students’ perceptions across four predefined domains. Open-ended questions identified positive aspects, limitations, and suggestions for improvement. The intervention involved students from nursing, pharmacy, occupational therapy, and physiotherapy. A Python-based application supported question-and-answer registration, random clue drawing, customized card generation, and rapid validation of winning cards. Step-by-step procedures for developing and implementing the educational bingo intervention are described to support its reproducibility in other educational settings. After the activity, students completed a structured questionnaire using a 5-point Likert scale, addressing four predefined domains: engagement, perceived learning, interaction and collaboration, and organization and applicability. Of 115 participants, 96 completed the evaluation questionnaire. Item means ranged from 4.07 to 4.51, with positive agreement above 75% for all items. Interaction and collaboration showed the highest domain-level positive agreement, followed by perceived learning, organization and applicability, and engagement. Educational bingo was a feasible, low-cost, adaptable strategy for active content review in undergraduate health-related courses.

The journal of college science teaching
Universidade Federal de Mato Grosso do Sul (BR), Centro Universitário de Sete Lagoas (BR)
Openalex Percentile: Top 4%
Educational Games and Gamification
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