Latest Research in Impact of Technology on Adolescents
33 research papers · 0.4 average citations · 2026 median publication year
Top Research Topics in Impact of Technology on Adolescents
- Impact of Technology on Adolescents — 18 papers
- Bullying, Victimization, and Aggression — 3 papers
- Sport Psychology and Performance — 2 papers
- Digital Mental Health Interventions — 2 papers
- Mind wandering and attention — 2 papers
- Down syndrome and intellectual disability research — 1 papers
- Technology Use by Older Adults — 1 papers
- Human-Computer Interaction — 1 papers
- Gambling Behavior and Treatments — 1 papers
- Motivation and Self-Concept in Sports — 1 papers
Highest-Cited Papers
- Post-gaming return to reality: a key factor in predicting the positive and negative outcomes of escapism (4 citations)
- Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities
- Validating the Gaming Disorder Identification Test in English, Chinese, Dutch and Indonesian
- Impact of online mobile violent video game playing among school going early adolescent children: An analysis of aggressive behaviour, psychosocial well-being, sleep and academic outcomes
- Association of gaming with international student’s mental health and well-being at Georgian universities
- Conditional by Design: Sex Differences in Chess Middlegame Decision Style Emerge at the Expert Tier (10 citations)
- Conditional by Design: Sex Differences in Chess Middlegame Decision Style Emerge at the Expert Tier (10 citations)
- More than just a game: Informal learning benefits and multidimensional wellbeing in game‑based leisure among older adults in Taiwan
- When social approach meets social avoidance: Social motivation and internet gaming disorder from variable-centered and person-centered perspectives
- Adolescent digital gaming and why it still matters
- Beyond Entertainment: How Therapeutic Video Games Are Becoming Prescription Medicine for Mental Health
- Life Satisfaction and Mindfulness in Esports-Involved Gamers in Türkiye: Parallel Mediation of Problematic Online Gaming and Maladaptive Daydreaming
- Enhancing Communication in Speech Therapy: Exploring the Cognitive Synergy Between Gesture and Speech
- Psychometric properties of the 7-item game addiction scale among Ghanaian university students
- Cognitive and social drivers of online gaming: impact of anticipated enjoyment, subjective norms, and moral foundations on gaming addiction among youth
- Gaming Disorder Risk, Gaming Time, and Student Life Satisfaction Among Japanese Students: A Pilot Cross-Sectional Study Using the GADIS-A
- Cognitive Behavioral Therapy vs Media Literacy for Prevention of Gaming Disorder and Unspecified Internet Use Disorder
- The associations between parental gaming attributes and the behavioral intention to reduce gaming time among Chinese adolescents who self-perceived as having internet gaming disorder: mediations via positive outcome expectancy
- The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design
- Development and validation of the Parent Proxy Measure for Gaming Disorder Among Young Children (PPM-GD-YC)