Adolescent digital gaming and why it still matters

Digital media environments increasingly shape the everyday lives of children and adolescents. However, public and scientific debates about specific media technologies are often influenced by cycles of moral panic that frame emerging media as exaggerated risks. Computer gaming represents a notable example. Earlier debates focused on concerns about violent content and gaming addiction, yet empirical findings have generally shown small and context-dependent effects. Drawing on the concept of moral media panics and recent empirical evidence, this article revisits the role of computer gaming in developmental psychology. Also, using findings from the Health Behaviour in School-aged Children (HBSC) project, this paper highlights the ongoing, and even increasing, importance of gaming in adolescents’ daily lives. Current data indicate that gaming remains one of the most, if not the most, common and intensive leisure activities among young people, with pronounced gender differences in both engagement and problematic gaming indicators. At the same time, evidence suggests that many concerns about gaming have been overstated, while potentially important developmental aspects of gaming environments have received comparatively little attention. The article argues that gaming should not be considered merely a temporal trend among youth so it should have a firm place in developmental psychology research.

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Publication Details

Journal
European Journal of Developmental Psychology
Published
2026-09-09
DOI
https://doi.org/10.1080/17405629.2026.2727615
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Adolescent digital gaming and why it still matters

Lukáš Blinka
European Journal of Developmental Psychology
Impact of Technology on Adolescents
article

Adolescent digital gaming and why it still matters

Lukáš Blinka
article en

Abstract

Digital media environments increasingly shape the everyday lives of children and adolescents. However, public and scientific debates about specific media technologies are often influenced by cycles of moral panic that frame emerging media as exaggerated risks. Computer gaming represents a notable example. Earlier debates focused on concerns about violent content and gaming addiction, yet empirical findings have generally shown small and context-dependent effects. Drawing on the concept of moral media panics and recent empirical evidence, this article revisits the role of computer gaming in developmental psychology. Also, using findings from the Health Behaviour in School-aged Children (HBSC) project, this paper highlights the ongoing, and even increasing, importance of gaming in adolescents’ daily lives. Current data indicate that gaming remains one of the most, if not the most, common and intensive leisure activities among young people, with pronounced gender differences in both engagement and problematic gaming indicators. At the same time, evidence suggests that many concerns about gaming have been overstated, while potentially important developmental aspects of gaming environments have received comparatively little attention. The article argues that gaming should not be considered merely a temporal trend among youth so it should have a firm place in developmental psychology research.

European Journal of Developmental Psychology
Masaryk University (CZ)
Gender equality
Openalex Percentile: Top 4%
Impact of Technology on Adolescents
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Adolescent digital gaming and why it still matters — Lukáš Blinka · European Journal of Developmental Psychology (2026) | TGRS Research Map | TGRS