More than just a game: Informal learning benefits and multidimensional wellbeing in game‑based leisure among older adults in Taiwan

Later-life learning increasingly takes place in everyday community settings as well as in formal programs. This article conceptualizes low-stakes, community-based game activities as an informal learning context for older adults and examines how multidimensional perceived benefits relate to subjective wellbeing in Taiwan. Survey data from 314 community-dwelling older adults aged 65 and above who regularly engaged in mahjong, board and card games or small-amount public lottery play were analyzed with a multivariate path model linking physiological, psychological and social leisure benefits to four wellbeing facets: life satisfaction, interpersonal relationships, physical and mental health and self-actualization. Psychological benefits carried the largest coefficient for life satisfaction (β = .411), although this coefficient was not statistically distinguishable from that of social benefits. Social benefits carried the largest coefficients for interpersonal relationships (β = .500), physical and mental health (β = .364) and self-actualization (β = .325); Wald tests separated social from psychological benefits only for interpersonal relationships. Physiological benefits contributed uniquely only to physical and mental health (β = .204), reflecting their overlap with psychological benefits (r = .80). The findings show how game-based leisure operates as a multidimensional informal learning environment and inform later-life learning policy in super-aged societies such as Taiwan.

Authors

Institutions

Publication Details

Journal
Educational Gerontology
Published
2026-09-11
DOI
https://doi.org/10.1080/03601277.2026.2731255
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

More than just a game: Informal learning benefits and multidimensional wellbeing in game‑based leisure among older adults in Taiwan

Chih-hui Chang, Chung‐Hsing Yeh, Tsu-Hui Wang, Tz-Yuan Lin et al.
Educational Gerontology
Technology Use by Older Adults
article

More than just a game: Informal learning benefits and multidimensional wellbeing in game‑based leisure among older adults in Taiwan

Chih-hui Chang, Chung‐Hsing Yeh, Tsu-Hui Wang, Tz-Yuan Lin, Rung-Tze Hung
article en

Abstract

Later-life learning increasingly takes place in everyday community settings as well as in formal programs. This article conceptualizes low-stakes, community-based game activities as an informal learning context for older adults and examines how multidimensional perceived benefits relate to subjective wellbeing in Taiwan. Survey data from 314 community-dwelling older adults aged 65 and above who regularly engaged in mahjong, board and card games or small-amount public lottery play were analyzed with a multivariate path model linking physiological, psychological and social leisure benefits to four wellbeing facets: life satisfaction, interpersonal relationships, physical and mental health and self-actualization. Psychological benefits carried the largest coefficient for life satisfaction (β = .411), although this coefficient was not statistically distinguishable from that of social benefits. Social benefits carried the largest coefficients for interpersonal relationships (β = .500), physical and mental health (β = .364) and self-actualization (β = .325); Wald tests separated social from psychological benefits only for interpersonal relationships. Physiological benefits contributed uniquely only to physical and mental health (β = .204), reflecting their overlap with psychological benefits (r = .80). The findings show how game-based leisure operates as a multidimensional informal learning environment and inform later-life learning policy in super-aged societies such as Taiwan.

Educational Gerontology
University of Science and Technology (YE), Dayeh University (TW), National Kaohsiung University of Science and Technology (TW)
Openalex Percentile: Top 4%
Technology Use by Older Adults
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

More than just a game: Informal learning benefits and multidimensional wellbeing in game‑based leisure among older adults in Taiwan — Chih-hui Chang, Chung‐Hsing Yeh, et al. · Educational Gerontology (2026) | TGRS Research Map | TGRS