Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities

BACKGROUND: People with mild to borderline intellectual disabilities often struggle with mentalising and stress regulation because of developmental delays. Mentalisation-based serious games offer an accessible, engaging way to support them. Adding collaborative play may further enhance effectiveness through communicative interaction. METHOD: = 82) played the mentalisation-based game 'You & I' with a professional caregiver, matched to RCT data from playing alone. Linear mixed models were used to analyse the data on mentalisation and stress regulation, and social validity was investigated. RESULTS: Collaborative play did not significantly affect mentalising or stress regulation compared to playing alone. Social validity ratings indicated that collaborative play was anticipated and experienced positively. CONCLUSION: Findings should be interpreted considering non-randomisation, limited reliability, and absence of pre-intervention caregiver training. Further research should examine mechanisms linking communicative behaviours to mentalisation and develop reliable instruments for people with mild to borderline intellectual disabilities.

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Publication Details

Journal
Journal of Intellectual & Developmental Disability
Published
2026-09-19
DOI
https://doi.org/10.3109/13668250.2026.2710754
Primary Topic
Down syndrome and intellectual disability research
Type
article
Field-Weighted Citation Impact
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article

Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities

P.S. Sterkenburg, Suzanne D. M. Derks, Mitchel Mesker
Journal of Intellectual & Developmental Disability
Down syndrome and intellectual disability research
article

Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities

P.S. Sterkenburg, Suzanne D. M. Derks, Mitchel Mesker
article en

Abstract

BACKGROUND: People with mild to borderline intellectual disabilities often struggle with mentalising and stress regulation because of developmental delays. Mentalisation-based serious games offer an accessible, engaging way to support them. Adding collaborative play may further enhance effectiveness through communicative interaction. METHOD: = 82) played the mentalisation-based game 'You & I' with a professional caregiver, matched to RCT data from playing alone. Linear mixed models were used to analyse the data on mentalisation and stress regulation, and social validity was investigated. RESULTS: Collaborative play did not significantly affect mentalising or stress regulation compared to playing alone. Social validity ratings indicated that collaborative play was anticipated and experienced positively. CONCLUSION: Findings should be interpreted considering non-randomisation, limited reliability, and absence of pre-intervention caregiver training. Further research should examine mechanisms linking communicative behaviours to mentalisation and develop reliable instruments for people with mild to borderline intellectual disabilities.

Journal of Intellectual & Developmental Disability
Bartiméus (NL), Vrije Universiteit Amsterdam (NL)
Quality Education
Openalex Percentile: Top 8%
Down syndrome and intellectual disability research
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Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities — P.S. Sterkenburg, Suzanne D. M. Derks, et al. · Journal of Intellectual & Developmental Disability (2026) | TGRS Research Map | TGRS