Latest Research in Generative Geometry Synthesis
423 research papers · 2026 median publication year
Top Research Topics in Generative Geometry Synthesis
- Computer Vision and Pattern Recognition — 277 papers
- Graphics — 40 papers
- Robotics — 10 papers
- Human Pose and Action Recognition — 8 papers
- Space Satellite Systems and Control — 6 papers
- Advanced Vision and Imaging — 5 papers
- 3D Shape Modeling and Analysis — 5 papers
- Spacecraft Dynamics and Control — 4 papers
- Computer Graphics and Visualization Techniques — 4 papers
- Multimedia — 3 papers
Highest-Cited Papers
- Graph-guided MADQN based handover strategy for LEO satellite networks
- Infrared Low-Observable Shelter System Using Thermoelectric Devices
- Satellite based inference for disaster induced power outages using daily nighttime light observations
- Branch-Decoupled Regularization and Edge-Aware Selective Densification for Three-View 3D Gaussian Splatting
- Adaptive Vision–ToF Sensor Fusion for Fault-Tolerant Spud Height Estimation in Autonomous Dredging Systems
- Rapid metaverse 3D assets generation via integration of neural rendering and physics based garment simulation
- OmniCalib: Target-Free, Task-Structured Self-Calibration for Humanoid Robots
- DirtyMoCap: Robust Motion Capture from Unconstrained Markers
- SalsaAgent: A multimodal embodied language model for interactive dance generation
- GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets
- PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions
- SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos
- ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization
- DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming
- LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
- Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings
- AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars
- STAR: Structure-aware Test-time Adaptation for diffusion-based light field Reconstruction
- S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields
- PureLight: Learning Complex Luminaires with Light Tracing
Sub-Regions
- Computer Vision and Pattern Recognition — 222 papers
- Face recognition and analysis — 66 papers
- Graphics — 49 papers
- Generative Adversarial Networks and Image Synthesis — 28 papers
- Human Pose and Action Recognition — 24 papers
- Robotics — 20 papers