Latest Research in Digital Games and Media
162 research papers · 0.0 average citations · 2026 median publication year
Top Research Topics in Digital Games and Media
- Digital Games and Media — 9 papers
- Psychotherapy Techniques and Applications — 8 papers
- Gender Roles and Identity Studies — 7 papers
- Sports, Gender, and Society — 6 papers
- Jungian Analytical Psychology — 5 papers
- Qualitative Research Methods and Ethics — 4 papers
- Participatory Visual Research Methods — 3 papers
- Sleep and Wakefulness Research — 3 papers
- Gender, Feminism, and Media — 3 papers
- Race, Genetics, and Society — 3 papers
Highest-Cited Papers
- Universal pluralism: Appreciating and exploring both similarity and difference across people and cultures. (1 citations)
- Care and karmic stories
- Tracing Invisible Historical Legacies in Human Milk Donation: Does Race Matter in Postpartum Care in Cabo Verde?
- Ethnoproduction
- The Meaning of Quality of Life Why Living Better Matters
- THE LIMINAL FIELD: If One Wants
- The Meaning of Quality of Life Why Living Better Matters
- Somatic recalibration and embodied capital conversion: a collective case study of international sport students’ corporeal adaptation in Chinese universities
- Neurochoreography: A Method for Integrating Dance and Neuroscience
- What Has Become of Verstehen in Sociology? A Comparison of Developments in Qualitative-Interpretive and Quantitative-Analytical Research
- Dialogue vs. “doing”
- Institutional care across borders
- THE LIMINAL FIELD: If One Wants
- Multilingualism and GBMSM (gay, bisexual, and men-who-have-sex-with-men) group sex
- "Dragon Slayer Becomes the Dragon": How Players Perceive and Respond to Inequality in the Game World of Whiteout Survival
- Bricks, knots, and bodies: Material encounters and the affective making of masculinity
- The Analytic Utility of Poetically Transcribing Interview Data in a Participatory Action Research (PAR) Study
- PCS : psychoanalytic criminal system
- Belonging Why Do People Attach Themselves to a Society—or Detach from It
- Claiming victimhood as a response in discussions about privilege and advantaged group identity