Latest Research in Cardiac Arrest and Resuscitation
17 research papers · 2026 median publication year
Top Research Topics in Cardiac Arrest and Resuscitation
- Educational Games and Gamification — 10 papers
- Cardiac Arrest and Resuscitation — 1 papers
- Digital Economy and Work Transformation — 1 papers
- Aging and Gerontology Research — 1 papers
- Workaholism, burnout, and well-being — 1 papers
- Autism Spectrum Disorder Research — 1 papers
- Assistive Technology in Communication and Mobility — 1 papers
- Global Health and Surgery — 1 papers
Highest-Cited Papers
- Eco-Gamification in Ant Forest: How Gamification Affordances Activate Egoistic and Altruistic Motivations Across Travel Stages
- A quasi-experimental crossover study on student engagement and performance in a gamified team-based learning module in physiology
- Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study
- From gamification to work performance: a two-wave, two-study examination of psychological needs and meaningful work of employees in China and Singapore
- When play becomes pressure: how gamification and algorithms shape gig workers’ burnout
- Why do we start—and stop—exercising? Exploring the enactive and vicarious mechanisms in fitness apps
- From thrill to reflection: understanding dynamic cognitive-affective shifts in gamified live-streaming commerce
- How Gamification Influences Behavioral Motivation to Participate in Wellness Programs: A Phenomenological Study
- Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation
- Play Hard, Work (Too) Hard: The Impact of Gamification on Work Addiction, Burnout, and Turnover Intention
- Mapping gamification in the LIS context: A bibliometric analysis of the research landscape, gaps, and future directions
- Use of Kahoot! ® in Small-Group Teaching Sessions in Clinical Veterinary Oncology—Student Perceptions and Impact on Learning
- Utilization of Escape Room Gamification for Medical Toxicology Education of Emergency Medicine Residents
- Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder
- Emily’s New Journey: A Gamified Approach to Home Mobility Barriers – A Pilot Study
- Playing for the planet: Gamified learning and global health education
- FROM PUZZLE TO PERSPECTIVE: USE OF AN ESCAPE ROOM IN TRAUMA EDUCATION