Latest Research in Cardiac Arrest and Resuscitation

17 research papers · 2026 median publication year

Top Research Topics in Cardiac Arrest and Resuscitation

Highest-Cited Papers

  1. Eco-Gamification in Ant Forest: How Gamification Affordances Activate Egoistic and Altruistic Motivations Across Travel Stages
  2. A quasi-experimental crossover study on student engagement and performance in a gamified team-based learning module in physiology
  3. Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study
  4. From gamification to work performance: a two-wave, two-study examination of psychological needs and meaningful work of employees in China and Singapore
  5. When play becomes pressure: how gamification and algorithms shape gig workers’ burnout
  6. Why do we start—and stop—exercising? Exploring the enactive and vicarious mechanisms in fitness apps
  7. From thrill to reflection: understanding dynamic cognitive-affective shifts in gamified live-streaming commerce
  8. How Gamification Influences Behavioral Motivation to Participate in Wellness Programs: A Phenomenological Study
  9. Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation
  10. Play Hard, Work (Too) Hard: The Impact of Gamification on Work Addiction, Burnout, and Turnover Intention
  11. Mapping gamification in the LIS context: A bibliometric analysis of the research landscape, gaps, and future directions
  12. Use of Kahoot! ® in Small-Group Teaching Sessions in Clinical Veterinary Oncology—Student Perceptions and Impact on Learning
  13. Utilization of Escape Room Gamification for Medical Toxicology Education of Emergency Medicine Residents
  14. Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder
  15. Emily’s New Journey: A Gamified Approach to Home Mobility Barriers – A Pilot Study
  16. Playing for the planet: Gamified learning and global health education
  17. FROM PUZZLE TO PERSPECTIVE: USE OF AN ESCAPE ROOM IN TRAUMA EDUCATION
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2026 AUG Q2

Cardiac Arrest and Resuscitation

17 papers

Top Topics (8)

Educational Games and Gamification10
Cardiac Arrest and Resuscitation1
Digital Economy and Work Transformation1
Aging and Gerontology Research1
Workaholism, burnout, and well-being1
Autism Spectrum Disorder Research1
Assistive Technology in Communication and Mobility1
Global Health and Surgery1

Top Publications (17)

1.Eco-Gamification in Ant Forest: How Gamification Affordances Activate Egoistic and Altruistic Motivations Across Travel Stages2.A quasi-experimental crossover study on student engagement and performance in a gamified team-based learning module in physiology3.Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study4.From gamification to work performance: a two-wave, two-study examination of psychological needs and meaningful work of employees in China and Singapore5.When play becomes pressure: how gamification and algorithms shape gig workers’ burnout6.Why do we start—and stop—exercising? Exploring the enactive and vicarious mechanisms in fitness apps7.From thrill to reflection: understanding dynamic cognitive-affective shifts in gamified live-streaming commerce8.How Gamification Influences Behavioral Motivation to Participate in Wellness Programs: A Phenomenological Study9.Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation10.Play Hard, Work (Too) Hard: The Impact of Gamification on Work Addiction, Burnout, and Turnover Intention11.Mapping gamification in the LIS context: A bibliometric analysis of the research landscape, gaps, and future directions12.Use of Kahoot! <sup>®</sup> in Small-Group Teaching Sessions in Clinical Veterinary Oncology—Student Perceptions and Impact on Learning13.Utilization of Escape Room Gamification for Medical Toxicology Education of Emergency Medicine Residents14.Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder15.Emily’s New Journey: A Gamified Approach to Home Mobility Barriers – A Pilot Study16.Playing for the planet: Gamified learning and global health education17.FROM PUZZLE TO PERSPECTIVE: USE OF AN ESCAPE ROOM IN TRAUMA EDUCATION
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