Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder

Q The aim of this paper was to systematically review and analyze the growing body of literature on gamified environments and serious games designed to support learning with students with autism spe...

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Publication Details

Journal
Evidence-Based Communication Assessment and Intervention
Published
2026-07-24
DOI
https://doi.org/10.1080/17489539.2026.2700725
Primary Topic
Autism Spectrum Disorder Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder

Nataly I. Innamorato
Evidence-Based Communication Assessment and Intervention
Autism Spectrum Disorder Research
article

Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder

Nataly I. Innamorato
article en

Abstract

Q The aim of this paper was to systematically review and analyze the growing body of literature on gamified environments and serious games designed to support learning with students with autism spe...

Evidence-Based Communication Assessment and Intervention
University of South Florida (US)
Quality Education
Openalex Percentile: Top 7%
Autism Spectrum Disorder Research
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Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder — Nataly I. Innamorato · Evidence-Based Communication Assessment and Intervention (2026) | TGRS Research Map | TGRS