WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge

This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we apply a separate progress estimator to supply task-progress context, and use task- and progress-conditioned routing to select a task-group or skill-specific policy, complemented by action-candidate aggregation, rolling inpainting, and task-specific temporal and gripper control. To meet the minimum inference requirement of 1 FPS, we use neither recursive self-improvement (RSI) nor agentic harness methods and rely on no closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20 instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-10
DOI
https://doi.org/10.48550/arxiv.2611.13818
Primary Topic
Robot Manipulation and Learning
Type
preprint
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preprint

WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge

Xianbiao Qi, Gengming Zhang, Jiaquan Ye, Rong Xiao et al.
arXiv (Cornell University)
Robot Manipulation and Learning
preprint

WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge

Xianbiao Qi, Gengming Zhang, Jiaquan Ye, Rong Xiao, Wenjie Xiao, Guoting Wei, Yelin He, Xinming Wei
preprint en

Abstract

This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we apply a separate progress estimator to supply task-progress context, and use task- and progress-conditioned routing to select a task-group or skill-specific policy, complemented by action-candidate aggregation, rolling inpainting, and task-specific temporal and gripper control. To meet the minimum inference requirement of 1 FPS, we use neither recursive self-improvement (RSI) nor agentic harness methods and rely on no closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20 instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.

arXiv (Cornell University)
Robot Manipulation and Learning
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