Reinforcement Learning-Based Dynamic Event-Triggered Nonlinear Games Under Incomplete and Asymmetric Information
Abstract This article proposes a dynamic event-triggered reinforcement-learning-based composite game interception method for unknown maneuvering targets under incomplete and asymmetric information and maneuverability constraints. Unlike many existing game-based interception methods that rely on a worst-case target response assumption, the proposed method evaluates the real-time effect of target maneuvers and adaptively switches between a nongame optimal strategy and a game-based strategy. This reduces unnecessary policy conservatism while preserving robustness against strongly evasive maneuvers. To address unknown target intention preference, a disturbance observer is designed to reconstruct the target maneuvering input, and the intention weighting matrix is inferred through the target-side optimality condition. Critic, actor, and virtual actor neural networks are developed to approximate the value function, the interceptor policy, and the virtual target policy, respectively. Dynamic event-triggered mechanisms are further introduced to reduce redundant policy updates and situation evaluations. The closed-loop system state, neural-network weight estimation errors, and disturbance observation error are proved to be uniformly ultimately bounded, and Zeno behavior is excluded. Simulation results demonstrate the effectiveness of the proposed method.
Authors
- Shu Li (ORCID: https://orcid.org/0000-0002-6465-7816)
- Lei Shao (ORCID: https://orcid.org/0009-0005-0586-3731)
- Tao Ren
Institutions
- Liaoning University of Technology (CN)
- Air Force Engineering University (CN)
Publication Details
- Journal
- Research Square
- Published
- 2026-11-11
- DOI
- https://doi.org/10.21203/rs.3.rs-11373276/v1
- Primary Topic
- Guidance and Control Systems
- Type
- preprint