Reinforcement Learning-Based Dynamic Event-Triggered Nonlinear Games Under Incomplete and Asymmetric Information

Abstract This article proposes a dynamic event-triggered reinforcement-learning-based composite game interception method for unknown maneuvering targets under incomplete and asymmetric information and maneuverability constraints. Unlike many existing game-based interception methods that rely on a worst-case target response assumption, the proposed method evaluates the real-time effect of target maneuvers and adaptively switches between a nongame optimal strategy and a game-based strategy. This reduces unnecessary policy conservatism while preserving robustness against strongly evasive maneuvers. To address unknown target intention preference, a disturbance observer is designed to reconstruct the target maneuvering input, and the intention weighting matrix is inferred through the target-side optimality condition. Critic, actor, and virtual actor neural networks are developed to approximate the value function, the interceptor policy, and the virtual target policy, respectively. Dynamic event-triggered mechanisms are further introduced to reduce redundant policy updates and situation evaluations. The closed-loop system state, neural-network weight estimation errors, and disturbance observation error are proved to be uniformly ultimately bounded, and Zeno behavior is excluded. Simulation results demonstrate the effectiveness of the proposed method.

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Publication Details

Journal
Research Square
Published
2026-11-11
DOI
https://doi.org/10.21203/rs.3.rs-11373276/v1
Primary Topic
Guidance and Control Systems
Type
preprint
Controls
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preprint

Reinforcement Learning-Based Dynamic Event-Triggered Nonlinear Games Under Incomplete and Asymmetric Information

Shu Li, Lei Shao, Tao Ren
Research Square
Guidance and Control Systems
preprint

Reinforcement Learning-Based Dynamic Event-Triggered Nonlinear Games Under Incomplete and Asymmetric Information

Shu Li, Lei Shao, Tao Ren
preprint en

Abstract

Abstract This article proposes a dynamic event-triggered reinforcement-learning-based composite game interception method for unknown maneuvering targets under incomplete and asymmetric information and maneuverability constraints. Unlike many existing game-based interception methods that rely on a worst-case target response assumption, the proposed method evaluates the real-time effect of target maneuvers and adaptively switches between a nongame optimal strategy and a game-based strategy. This reduces unnecessary policy conservatism while preserving robustness against strongly evasive maneuvers. To address unknown target intention preference, a disturbance observer is designed to reconstruct the target maneuvering input, and the intention weighting matrix is inferred through the target-side optimality condition. Critic, actor, and virtual actor neural networks are developed to approximate the value function, the interceptor policy, and the virtual target policy, respectively. Dynamic event-triggered mechanisms are further introduced to reduce redundant policy updates and situation evaluations. The closed-loop system state, neural-network weight estimation errors, and disturbance observation error are proved to be uniformly ultimately bounded, and Zeno behavior is excluded. Simulation results demonstrate the effectiveness of the proposed method.

Research Square
Liaoning University of Technology (CN), Air Force Engineering University (CN)
Guidance and Control Systems
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