Peningkatan Kemampuan Berbicara melalui Model Problem Based Learning Berbantuan Permainan Ular Tangga Edukatif berbasis Kartu pada Materi di Iklan Kelas VIII A Smp N 7 Purwokerto

This study aimed to improve students’ speaking skills through the Problem Based Learning (PBL) model assisted by a card-based educational snakes-and-ladders game on advertising material in Grade VIII A at SMP Negeri 7 Purwokerto. The study employed Classroom Action Research using the Kemmis and McTaggart model, comprising planning, action, observation, and reflection. It was conducted in two cycles involving 31 students. Data were collected using a speaking skills observation sheet consisting of 20 indicators, interviews, and documentation, and were analyzed descriptively. The mean speaking assessment score increased from 75.32 in Cycle I to 90.65 in Cycle II. The number of students scoring above 75 increased from 16 (51.61%) to 31 (100%). In Cycle II, the separate game boards used by individual groups were replaced with one large shared banner and a turn-taking system. This revision aimed to organize the game flow and provide more structured opportunities for speaking. The findings showed an improvement in speaking assessment results across the two action cycles. The research success criterion, defined as at least 70% of students scoring above 75, was achieved in Cycle II.

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Publication Details

Journal
AKSARA Jurnal Bahasa dan Sastra
Published
2026-11-11
DOI
https://doi.org/10.23960/aksara.v2.v27i2.138
Primary Topic
Language Acquisition and Education
Type
article
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article

Peningkatan Kemampuan Berbicara melalui Model Problem Based Learning Berbantuan Permainan Ular Tangga Edukatif berbasis Kartu pada Materi di Iklan Kelas VIII A Smp N 7 Purwokerto

Isnaeni Praptanti, Davit Kuntoro, Inggit Luh Jingga
AKSARA Jurnal Bahasa dan Sastra
Language Acquisition and Education
article

Peningkatan Kemampuan Berbicara melalui Model Problem Based Learning Berbantuan Permainan Ular Tangga Edukatif berbasis Kartu pada Materi di Iklan Kelas VIII A Smp N 7 Purwokerto

Isnaeni Praptanti, Davit Kuntoro, Inggit Luh Jingga
article en

Abstract

This study aimed to improve students’ speaking skills through the Problem Based Learning (PBL) model assisted by a card-based educational snakes-and-ladders game on advertising material in Grade VIII A at SMP Negeri 7 Purwokerto. The study employed Classroom Action Research using the Kemmis and McTaggart model, comprising planning, action, observation, and reflection. It was conducted in two cycles involving 31 students. Data were collected using a speaking skills observation sheet consisting of 20 indicators, interviews, and documentation, and were analyzed descriptively. The mean speaking assessment score increased from 75.32 in Cycle I to 90.65 in Cycle II. The number of students scoring above 75 increased from 16 (51.61%) to 31 (100%). In Cycle II, the separate game boards used by individual groups were replaced with one large shared banner and a turn-taking system. This revision aimed to organize the game flow and provide more structured opportunities for speaking. The findings showed an improvement in speaking assessment results across the two action cycles. The research success criterion, defined as at least 70% of students scoring above 75, was achieved in Cycle II.

AKSARA Jurnal Bahasa dan SastraVol. 27(2)
Muhammadiyah University Purwokerto (ID)
Language Acquisition and Education
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