Desenvolvimento de uma plataforma educacional gamificada para auxílio no ensino de Libras com o uso de visão computacional: Handsign

Brazilian Sign Language (Libras) is the primary means of communication for the deaf community in Brazil and was officially recognized by Law No. 10.436/2002. Despite this recognition, significant challenges still exist in the dissemination and teaching of the language. In this context, this paper aims to describe the development of a digital application for assisting the teaching of Libras that uses computer vision techniques to recognize and validate the signs performed by users, combined with gamification. The application was designed to provide immediate feedback during lesson practice, allowing students to improve their signing skills and correct small mistakes. Methodologically, the study is characterized as applied experimental research involving literature review, prototype development, and user testing.

Authors

Publication Details

Journal
Revista fisio&terapia.
Published
2026-11-11
DOI
https://doi.org/10.69849/t4a8nf81
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Desenvolvimento de uma plataforma educacional gamificada para auxílio no ensino de Libras com o uso de visão computacional: Handsign

Carlos Lopez Noriega, William Galvonas Apuzzo Miyaura, Heytor Kyoshi Sato, Evandro Ijanques Junior et al.
Revista fisio&terapia.
Hand Gesture Recognition Systems
article

Desenvolvimento de uma plataforma educacional gamificada para auxílio no ensino de Libras com o uso de visão computacional: Handsign

Carlos Lopez Noriega, William Galvonas Apuzzo Miyaura, Heytor Kyoshi Sato, Evandro Ijanques Junior, Kelvin Fernandes Silva
article en

Abstract

Brazilian Sign Language (Libras) is the primary means of communication for the deaf community in Brazil and was officially recognized by Law No. 10.436/2002. Despite this recognition, significant challenges still exist in the dissemination and teaching of the language. In this context, this paper aims to describe the development of a digital application for assisting the teaching of Libras that uses computer vision techniques to recognize and validate the signs performed by users, combined with gamification. The application was designed to provide immediate feedback during lesson practice, allowing students to improve their signing skills and correct small mistakes. Methodologically, the study is characterized as applied experimental research involving literature review, prototype development, and user testing.

Revista fisio&terapia.Vol. 30(164)
Hand Gesture Recognition Systems
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