Scaling guided play through educational media: bridging theory and practice across diverse global contexts

This paper explores the intersection of theory and industry practice, examining how educational media leverages playful learning to facilitate transfer of learning in children living in diverse global contexts. Central to this discussion is the evolution of Sesame Street , highlighting its strategic shift toward utilizing guided play models. We ground this discussion in Esme & Roy , an animated series that established Sesame Workshop's approach to modeling guided play on screen and show how that approach shaped two future productions: the playful “approaches to learning” curriculum of Sesame Street Seasons 51–52, and Watch, Play, Learn , a suite of early learning videos designed to support children affected by crisis and conflict. Together, these examples demonstrate how intentional media design can support transfer of learning across varied geographic contexts and how theory informs practice, which then further refines theory. The paper concludes by discussing the implications of these advancements for the future of educational media and playful learning.

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Publication Details

Journal
Frontiers in Education
Published
2026-11-11
DOI
https://doi.org/10.3389/feduc.2026.1892203
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Scaling guided play through educational media: bridging theory and practice across diverse global contexts

Jennifer M. Zosh, Kim Foulds, Jessica DiSalvo, Rosemarie T. Truglio et al.
Frontiers in Education
Child Development and Digital Technology
article

Scaling guided play through educational media: bridging theory and practice across diverse global contexts

Jennifer M. Zosh, Kim Foulds, Jessica DiSalvo, Rosemarie T. Truglio, Shanna Kohn, Autumn Zitani
article en

Abstract

This paper explores the intersection of theory and industry practice, examining how educational media leverages playful learning to facilitate transfer of learning in children living in diverse global contexts. Central to this discussion is the evolution of Sesame Street , highlighting its strategic shift toward utilizing guided play models. We ground this discussion in Esme & Roy , an animated series that established Sesame Workshop's approach to modeling guided play on screen and show how that approach shaped two future productions: the playful “approaches to learning” curriculum of Sesame Street Seasons 51–52, and Watch, Play, Learn , a suite of early learning videos designed to support children affected by crisis and conflict. Together, these examples demonstrate how intentional media design can support transfer of learning across varied geographic contexts and how theory informs practice, which then further refines theory. The paper concludes by discussing the implications of these advancements for the future of educational media and playful learning.

Frontiers in EducationVol. 11
Pennsylvania State University (US), Sesame Workshop (US)
Child Development and Digital Technology
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