PENERAPAN MODEL ROLE PLAYING UNTUK MENGATASI MASALAH PERILAKU BELAJAR DI SMA NEGERI 1 JEMBER
This study was motivated by the identification of student learning behavior issues that prevented classroom learning from achieving optimal conditions. These issues were reflected in limited student engagement, a less conducive classroom environment, and disrupted interactions between teachers and students as well as among students. This study aimed to describe changes in students' learning behaviors during the implementation of the Role Playing model and identify their drama appreciation achievements in Indonesian language learning. A qualitative approach with a case study design was employed, involving 35 students from Class XI Health 1 at SMA Negeri 1 Jember. Data were collected through observations, interviews, and documentation and analyzed through data reduction, data presentation, and conclusion drawing. The findings revealed observable changes in students' learning behaviors during the implementation of the Role Playing model, characterized by improved attention, greater participation in group discussions, increased responsibility for assigned tasks, and reduced off-task activities and misuse of permission to leave the classroom. Students also demonstrated strong drama appreciation achievements, with average scores of 96.89 on the listening worksheet and 98.29 on the reading worksheet, while all 35 students met the minimum mastery criteria in both assessments. These findings suggest that the Role Playing model, supported by teaching methods and learning media tailored to students' characteristics, may serve as an alternative instructional strategy for facilitating student engagement and drama appreciation. This study contributes empirical insights into changes in students' learning behaviors within the context of participatory and experiential drama learning. ABSTRAK Penelitian ini dilatarbelakangi oleh ditemukannya masalah perilaku belajar siswa yang menyebabkan dinamika pembelajaran belum menunjukkan kondisi yang ideal. Kondisi tersebut berdampak pada kurangnya keterlibatan siswa dalam pembelajaran, suasana kelas yang kurang kondusif, serta terganggunya interaksi antara guru dan siswa maupun antarsiswa. Penelitian ini bertujuan untuk mendeskripsikan perubahan perilaku belajar siswa selama penerapan model Role Playing serta mengidentifikasi capaian apresiasi drama siswa dalam pembelajaran Bahasa Indonesia. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus yang melibatkan 35 siswa kelas XI Kesehatan 1 SMA Negeri 1 Jember. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan adanya perubahan perilaku belajar siswa selama penerapan model Role Playing, yang ditandai dengan meningkatnya fokus, partisipasi dalam diskusi kelompok, tanggung jawab terhadap tugas, serta berkurangnya aktivitas di luar pembelajaran dan penyalahgunaan izin keluar kelas. Capaian apresiasi drama siswa juga menunjukkan hasil yang baik, dengan rata-rata nilai 96,89 pada LKPD menyimak dan 98,29 pada LKPD membaca, serta seluruh 35 siswa mencapai ketuntasan pada kedua penilaian. Temuan tersebut menggambarkan bahwa penerapan Role Playing, yang didukung oleh pemilihan metode dan media pembelajaran sesuai karakteristik siswa, dapat menjadi alternatif strategi untuk memfasilitasi keterlibatan belajar dan apresiasi drama. Penelitian ini memberikan kontribusi berupa gambaran empiris mengenai perubahan perilaku belajar siswa dalam konteks pembelajaran drama yang partisipatif dan berbasis pengalaman langsung.
Authors
- Fitri Amilia (ORCID: https://orcid.org/0000-0003-0741-687X)
- Wiwik Astutiningsih
- Lintang Warih
Institutions
- Universitas Muhammadiyah Jember (ID)
Publication Details
- Journal
- TEACHING Jurnal Inovasi Keguruan dan Ilmu Pendidikan
- Published
- 2026-11-11
- DOI
- https://doi.org/10.51878/teaching.v6i4.16665
- Primary Topic
- Creative Drama in Education
- Type
- article
- Field-Weighted Citation Impact
- 0.00