Wave-optical adaptation of feed-forward 4D Gaussian splatting for real-time dynamic holographic rendering

Abstract Dynamic holographic rendering requires a scene representation that preserves motion while supporting coherent wave propagation. Feed-forward 4D Gaussian splatting predicts dynamic radiance primitives without test-sequence optimization, but its camera-space renderer cannot generate phase-only holograms. We present FF4D-HoloGS, a shared wave-optical adapter that maps each predicted primitive to a wavelength-conditioned complex weight. A depth-aware Gaussian wave renderer converts these weights into quantized phase patterns for reconstruction across focal planes and shifted pupils. The adapter is trained once on Kubric-4D and evaluated on four synthetic and real dynamic-scene benchmarks, together with repeated optical captures on two N3DV sequences. At 520 nm with one 8-bit phase pattern, FF4D-HoloGS reaches 27.4 dB at 23.6 frames per second. It improves feed-forward per-frame Gaussian wave splatting by 1.0 dB and reduces speckle, temporal, and angular errors, while remaining within 0.9 dB of scene-optimized 4D Gaussian splatting that requires 1800 s of test-sequence fitting. The resulting model generates phase-only holograms directly from feed-forward dynamic Gaussian representations.

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Publication Details

Journal
Engineering Research Express
Published
2026-11-10
DOI
https://doi.org/10.1088/2631-8695/aec064
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
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article

Wave-optical adaptation of feed-forward 4D Gaussian splatting for real-time dynamic holographic rendering

Kehan Xu, Han Li, Yun Ming
Engineering Research Express
Advanced Optical Imaging Technologies
article

Wave-optical adaptation of feed-forward 4D Gaussian splatting for real-time dynamic holographic rendering

Kehan Xu, Han Li, Yun Ming
article en

Abstract

Abstract Dynamic holographic rendering requires a scene representation that preserves motion while supporting coherent wave propagation. Feed-forward 4D Gaussian splatting predicts dynamic radiance primitives without test-sequence optimization, but its camera-space renderer cannot generate phase-only holograms. We present FF4D-HoloGS, a shared wave-optical adapter that maps each predicted primitive to a wavelength-conditioned complex weight. A depth-aware Gaussian wave renderer converts these weights into quantized phase patterns for reconstruction across focal planes and shifted pupils. The adapter is trained once on Kubric-4D and evaluated on four synthetic and real dynamic-scene benchmarks, together with repeated optical captures on two N3DV sequences. At 520 nm with one 8-bit phase pattern, FF4D-HoloGS reaches 27.4 dB at 23.6 frames per second. It improves feed-forward per-frame Gaussian wave splatting by 1.0 dB and reduces speckle, temporal, and angular errors, while remaining within 0.9 dB of scene-optimized 4D Gaussian splatting that requires 1800 s of test-sequence fitting. The resulting model generates phase-only holograms directly from feed-forward dynamic Gaussian representations.

Engineering Research Express
Xidian University (CN), Wuhan International Trade University (CN)
Advanced Optical Imaging Technologies
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