Comparative effect of virtual reality and Galvanic Skin Response Biofeedback on Pain and Disfunction Among TMJ

Aim:TocomparetheeffectivenessofVirtualReality(VR)-basedtrainingandGalvanicSkin Response (GSR) biofeedback on pain and dysfunction in temporomandibular joint (TMJ) disorder.Background:Temporomandibular joint (TMJ) disorders are common musculoskeletal conditions characterizedbyjawpain,restrictedmouthopening,andfunctionallimitationsthatcan significantly affect oral activities. Nonpharmacological interventions that target both physiologicalandpsychologicalcontributorstopainhavethereforegainedimportance inTMJmanagement.Galvanicskinresponse(GSR)biofeedbackisaneuromodulator technique that trains patients to recognize and voluntarily regulate autonomic arousal relatedtostress,helpingthemreducemuscletensionandpainintensity.Virtualreality (VR)-based therapy, a newer cognitive behavioral and sensory distraction approach, hasshownbeneficialeffectsinreducingTMJpain,improvingmaximalmouthopening, and enhancing quality of life by increasing engagement and modulating pain-related attention and emotion.Methodology:Apre-testandpost-testexperimentalcomparativestudywasconductedover4months atACSMedicalCollegeandHospitalon30participantsaged18–65yearsdiagnosed withtemporomandibularjoint(TMJ)dysfunction.Participantswererandomlyassigned into two groups: Group A (Virtual Reality Therapy) and Group B (Galvanic Skin Response Biofeedback), with 15 subjects in each group. Both groups underwent intervention for 10 days, 5 sessions per week, with each session lasting 15 minutes undertherapistsupervision.OutcomemeasuresincludedtheDigitalAlgometer [DA]for Pressure Pain Threshold (PPT) and the Mandibular Function Impairment Questionnaire(MFIQ),alongwithassessmentofjawrangeofmotion,includingmouth opening,lateralexcursion,andprotrusion.GroupAreceivedVR-basedrelaxationand jaw movement exercises using immersive audiovisual environments, while Group B received GSR biofeedback therapy. The study aimed to reduce pain and muscle tension associated with temporomandibular joint dysfunction.Results:Both groups, A (Virtual Reality) and B (GSR Biofeedback), experienced statistically highly significant effects in their level of pain and dysfunction after the treatment program(P≤0.001). GroupAhadbettereffectsasDAscoresincreasedfrom2.39to 3.44 and MFIQ scores decreased from 44.93 to 33.86, while group B DA scores increasedfrom2.33to3.43andMFIQscoresdecreasedfrom46.20to34.26.Between groups' analysis indicated that Virtual Reality is a significantly more effective method than GSR Biofeedback when reducing pain andenhancing mandibular dysfunction in TMD patients.

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Publication Details

Journal
International Journal Dental and Medical Sciences Research
Published
2026-11-10
DOI
https://doi.org/10.5281/zenodo.24098170
Primary Topic
Temporomandibular Joint Disorders
Type
article
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article

Comparative effect of virtual reality and Galvanic Skin Response Biofeedback on Pain and Disfunction Among TMJ

Dr.ANNIE JANET.M, Dr.NITHISH.E, Dr.GAYATHRI.E
International Journal Dental and Medical Sciences Research
Temporomandibular Joint Disorders
article

Comparative effect of virtual reality and Galvanic Skin Response Biofeedback on Pain and Disfunction Among TMJ

Dr.ANNIE JANET.M, Dr.NITHISH.E, Dr.GAYATHRI.E
article en

Abstract

Aim:TocomparetheeffectivenessofVirtualReality(VR)-basedtrainingandGalvanicSkin Response (GSR) biofeedback on pain and dysfunction in temporomandibular joint (TMJ) disorder.Background:Temporomandibular joint (TMJ) disorders are common musculoskeletal conditions characterizedbyjawpain,restrictedmouthopening,andfunctionallimitationsthatcan significantly affect oral activities. Nonpharmacological interventions that target both physiologicalandpsychologicalcontributorstopainhavethereforegainedimportance inTMJmanagement.Galvanicskinresponse(GSR)biofeedbackisaneuromodulator technique that trains patients to recognize and voluntarily regulate autonomic arousal relatedtostress,helpingthemreducemuscletensionandpainintensity.Virtualreality (VR)-based therapy, a newer cognitive behavioral and sensory distraction approach, hasshownbeneficialeffectsinreducingTMJpain,improvingmaximalmouthopening, and enhancing quality of life by increasing engagement and modulating pain-related attention and emotion.Methodology:Apre-testandpost-testexperimentalcomparativestudywasconductedover4months atACSMedicalCollegeandHospitalon30participantsaged18–65yearsdiagnosed withtemporomandibularjoint(TMJ)dysfunction.Participantswererandomlyassigned into two groups: Group A (Virtual Reality Therapy) and Group B (Galvanic Skin Response Biofeedback), with 15 subjects in each group. Both groups underwent intervention for 10 days, 5 sessions per week, with each session lasting 15 minutes undertherapistsupervision.OutcomemeasuresincludedtheDigitalAlgometer [DA]for Pressure Pain Threshold (PPT) and the Mandibular Function Impairment Questionnaire(MFIQ),alongwithassessmentofjawrangeofmotion,includingmouth opening,lateralexcursion,andprotrusion.GroupAreceivedVR-basedrelaxationand jaw movement exercises using immersive audiovisual environments, while Group B received GSR biofeedback therapy. The study aimed to reduce pain and muscle tension associated with temporomandibular joint dysfunction.Results:Both groups, A (Virtual Reality) and B (GSR Biofeedback), experienced statistically highly significant effects in their level of pain and dysfunction after the treatment program(P≤0.001). GroupAhadbettereffectsasDAscoresincreasedfrom2.39to 3.44 and MFIQ scores decreased from 44.93 to 33.86, while group B DA scores increasedfrom2.33to3.43andMFIQscoresdecreasedfrom46.20to34.26.Between groups' analysis indicated that Virtual Reality is a significantly more effective method than GSR Biofeedback when reducing pain andenhancing mandibular dysfunction in TMD patients.

International Journal Dental and Medical Sciences Research
Temporomandibular Joint Disorders
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