The Influence Of The Snap and Solve Application Usage On Engineering Mathematics 3 Achievement At Politeknik Kota Bharu

Abstract—In the era of the Industrial Revolution 4.0 and the rapid advancement of digital technology, mathematics education must align with the learning needs of Generation Z, who are more inclined towards the use of fast and interactive technology. In line with the Strategic Thrusts of the Malaysia Education Blueprint (RPM) 2026–2035, which are based on seven strategic pillars encompassing curriculum empowerment, student talent development, educator professionalism, and readiness to face emerging technologies such as Artificial Intelligence (AI), the use of open applications such as Snap and Solve functions as a virtual tutor that assists students in solving mathematical problems quickly. Accordingly, this study was conducted to identify whether the use of the Snap and Solve application influences students' achievement in the Engineering Mathematics 3 course (DBM30183/30033) at Politeknik Kota Bharu (PKB). A Google Form questionnaire was used as the research instrument and distributed to a random sample of 76 students from the Department of Mechanical Engineering (JKM) who had taken the course in Session 2 2025/2026. Data analysis was carried out based on percentages, mean scores, and inferential analysis using the Statistical Package for Social Science (SPSS) Version 21.0 software. The findings revealed that 59.3% of students achieved a cumulative grade point average (CGPA) above 3.00. The overall mean scores for application usage (level 4.193), perception (4.31), impact (4.266), and behavior (3.663) practiced by students were at a high level. The inferential analysis revealed that the level of snap and solve application usage accounted for only 1.5% of the variance in students' achievement (R2 = 0.015). Since (ρ = 0.292, ρ > 0.05), the results indicate that the level of application usage did not have a statistically significant effect on students' achievement in the Engineering Mathematics 3 course at PKB. Keywords— Snap and Solve Application, Engineering Mathematics 3, PKB

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Publication Details

Journal
Journal of STEM and Education
Published
2026-11-08
Primary Topic
Mathematics Education and Programs
Type
article
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article

The Influence Of The Snap and Solve Application Usage On Engineering Mathematics 3 Achievement At Politeknik Kota Bharu

Siti Marhaini binti Md Resadi, Ainor Izmira Binti Maimun@Mahmood, Hanisah binti Yusoff
Journal of STEM and Education
Mathematics Education and Programs
article

The Influence Of The Snap and Solve Application Usage On Engineering Mathematics 3 Achievement At Politeknik Kota Bharu

Siti Marhaini binti Md Resadi, Ainor Izmira Binti Maimun@Mahmood, Hanisah binti Yusoff
article en

Abstract

Abstract—In the era of the Industrial Revolution 4.0 and the rapid advancement of digital technology, mathematics education must align with the learning needs of Generation Z, who are more inclined towards the use of fast and interactive technology. In line with the Strategic Thrusts of the Malaysia Education Blueprint (RPM) 2026–2035, which are based on seven strategic pillars encompassing curriculum empowerment, student talent development, educator professionalism, and readiness to face emerging technologies such as Artificial Intelligence (AI), the use of open applications such as Snap and Solve functions as a virtual tutor that assists students in solving mathematical problems quickly. Accordingly, this study was conducted to identify whether the use of the Snap and Solve application influences students' achievement in the Engineering Mathematics 3 course (DBM30183/30033) at Politeknik Kota Bharu (PKB). A Google Form questionnaire was used as the research instrument and distributed to a random sample of 76 students from the Department of Mechanical Engineering (JKM) who had taken the course in Session 2 2025/2026. Data analysis was carried out based on percentages, mean scores, and inferential analysis using the Statistical Package for Social Science (SPSS) Version 21.0 software. The findings revealed that 59.3% of students achieved a cumulative grade point average (CGPA) above 3.00. The overall mean scores for application usage (level 4.193), perception (4.31), impact (4.266), and behavior (3.663) practiced by students were at a high level. The inferential analysis revealed that the level of snap and solve application usage accounted for only 1.5% of the variance in students' achievement (R2 = 0.015). Since (ρ = 0.292, ρ > 0.05), the results indicate that the level of application usage did not have a statistically significant effect on students' achievement in the Engineering Mathematics 3 course at PKB. Keywords— Snap and Solve Application, Engineering Mathematics 3, PKB

Journal of STEM and Education
Mathematics Education and Programs
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