Development and Evaluation of an Educational Monopoly Game for Elementary School Students’ Argumentative Thinking Skills in Natural and Social Sciences Learning

This study aimed to develop and evaluate an educational Monopoly game designed to support third-grade students’ argumentative thinking skills in learning about biotic and abiotic components. The research employed a Research and Development (R&D) approach using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation. The study involved 43 third-grade students from two elementary schools in Gresik, Indonesia, consisting of 16 students in the limited trial and 27 students in the extended trial. A one-group pretest–posttest design was employed, with data collected through expert validation, teacher and student questionnaires, argumentative thinking tests, and classroom observations. Data were analyzed using descriptive statistics, normalized gain (N-Gain), and paired-samples t-tests. The results showed that the educational Monopoly game achieved material and media validity scores of 92.44% and 94.67%, respectively. Teacher and student practicality assessments yielded 97.33% and 92.34%, respectively. In the limited trial, the mean score increased from 50.38 to 88.69, with an N-Gain of 0.77. Similarly, the extended trial showed an increase from 50.96 to 87.15, with an N-Gain of 0.72. Both trials demonstrated statistically significant pretest–posttest differences (p < .001). Classroom observations also indicated improvements in students’ abilities to formulate claims, provide supporting evidence, and respond to alternative viewpoints. These findings suggest that the educational Monopoly game is a promising instructional medium for supporting argumentative thinking in elementary science education, although causal conclusions remain limited by the absence of a control group

Authors

Institutions

Publication Details

Journal
Cokroaminoto Journal of Primary Education
Published
2026-11-08
DOI
https://doi.org/10.30605/cjpe.9.4.2026.9907
Primary Topic
Science Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
NOV
article

Development and Evaluation of an Educational Monopoly Game for Elementary School Students’ Argumentative Thinking Skills in Natural and Social Sciences Learning

Julianto Julianto, Nuris Shafa Sabilal Haque
Cokroaminoto Journal of Primary Education
Science Education and Pedagogy
article

Development and Evaluation of an Educational Monopoly Game for Elementary School Students’ Argumentative Thinking Skills in Natural and Social Sciences Learning

Julianto Julianto, Nuris Shafa Sabilal Haque
article en

Abstract

This study aimed to develop and evaluate an educational Monopoly game designed to support third-grade students’ argumentative thinking skills in learning about biotic and abiotic components. The research employed a Research and Development (R&D) approach using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation. The study involved 43 third-grade students from two elementary schools in Gresik, Indonesia, consisting of 16 students in the limited trial and 27 students in the extended trial. A one-group pretest–posttest design was employed, with data collected through expert validation, teacher and student questionnaires, argumentative thinking tests, and classroom observations. Data were analyzed using descriptive statistics, normalized gain (N-Gain), and paired-samples t-tests. The results showed that the educational Monopoly game achieved material and media validity scores of 92.44% and 94.67%, respectively. Teacher and student practicality assessments yielded 97.33% and 92.34%, respectively. In the limited trial, the mean score increased from 50.38 to 88.69, with an N-Gain of 0.77. Similarly, the extended trial showed an increase from 50.96 to 87.15, with an N-Gain of 0.72. Both trials demonstrated statistically significant pretest–posttest differences (p < .001). Classroom observations also indicated improvements in students’ abilities to formulate claims, provide supporting evidence, and respond to alternative viewpoints. These findings suggest that the educational Monopoly game is a promising instructional medium for supporting argumentative thinking in elementary science education, although causal conclusions remain limited by the absence of a control group

Cokroaminoto Journal of Primary EducationVol. 9(4)
Universitas Negeri Surabaya (ID)
Science Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon