JOGOS DIDÁTICOS, COMO FERRAMENTA DE ENSINO INCLUSIVO, NO ENSINO FUNDAMENTAL L

This study aimed to reflect on the relevance of educational games to inclusive education at the elementary school level, considering that games are a part of daily school life—whether during playful moments or while carrying out activities across various subjects—and can serve as allies in the teaching-learning process. In this context, the study seeks to understand the role of educational games in inclusive education, identify the different types of games currently used in the educational landscape, and analyze teaching methodologies that aim to be inclusive for all students, including both typical and atypical learners. There is currently a constant search for diverse methodologies that spark student interest; educational games can be part of this range of methodological options, given that they foster students' psychosocial and cognitive development.

Authors

Institutions

Publication Details

Journal
Revista Ibero-Americana de Humanidades, Ciências e Educação
Published
2026-11-09
DOI
https://doi.org/10.51891/rease.v12i11.30768
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
NOV
article

JOGOS DIDÁTICOS, COMO FERRAMENTA DE ENSINO INCLUSIVO, NO ENSINO FUNDAMENTAL L

Rozineide Iraci Pereira da Silva, Giseli de Oliveira
Revista Ibero-Americana de Humanidades, Ciências e Educação
Educational Games and Gamification
article

JOGOS DIDÁTICOS, COMO FERRAMENTA DE ENSINO INCLUSIVO, NO ENSINO FUNDAMENTAL L

Rozineide Iraci Pereira da Silva, Giseli de Oliveira
article en

Abstract

This study aimed to reflect on the relevance of educational games to inclusive education at the elementary school level, considering that games are a part of daily school life—whether during playful moments or while carrying out activities across various subjects—and can serve as allies in the teaching-learning process. In this context, the study seeks to understand the role of educational games in inclusive education, identify the different types of games currently used in the educational landscape, and analyze teaching methodologies that aim to be inclusive for all students, including both typical and atypical learners. There is currently a constant search for diverse methodologies that spark student interest; educational games can be part of this range of methodological options, given that they foster students' psychosocial and cognitive development.

Revista Ibero-Americana de Humanidades, Ciências e EducaçãoVol. 12(11)
Christian Business School (US)
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon
JOGOS DIDÁTICOS, COMO FERRAMENTA DE ENSINO INCLUSIVO, NO ENSINO FUNDAMENTAL L — Rozineide Iraci Pereira da Silva, Giseli de Oliveira · Revista Ibero-Americana de Humanidades, Ciências e Educação (2026) | TGRS Research Map | TGRS