JOGOS DIDÁTICOS, COMO FERRAMENTA DE ENSINO INCLUSIVO, NO ENSINO FUNDAMENTAL L
This study aimed to reflect on the relevance of educational games to inclusive education at the elementary school level, considering that games are a part of daily school life—whether during playful moments or while carrying out activities across various subjects—and can serve as allies in the teaching-learning process. In this context, the study seeks to understand the role of educational games in inclusive education, identify the different types of games currently used in the educational landscape, and analyze teaching methodologies that aim to be inclusive for all students, including both typical and atypical learners. There is currently a constant search for diverse methodologies that spark student interest; educational games can be part of this range of methodological options, given that they foster students' psychosocial and cognitive development.
Authors
- Rozineide Iraci Pereira da Silva (ORCID: https://orcid.org/0009-0000-6863-7874)
- Giseli de Oliveira
Institutions
- Christian Business School (US)
Publication Details
- Journal
- Revista Ibero-Americana de Humanidades, Ciências e Educação
- Published
- 2026-11-09
- DOI
- https://doi.org/10.51891/rease.v12i11.30768
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00