Associations between Gaming Motivations, Digital Life Balance, and Well-Being among Italian Players: A Cross-Sectional Study

Video games can foster creativity, social connection, and stress relief, yet they may also lead to maladaptive patterns of digital engagement. Building on Self-Determination Theory and the construct of Digital Life Balance (DLB), this study examined how specific gaming motivations relate to both psychological well-being (flourishing) and individuals’ ability to maintain harmony between their online and offline activities. A sample of 285 Italian gamers participated in an anonymous survey assessing Psychological Motivations for playing Video Games, DLB, and flourishing scales. Correlational and multiple regression analyses revealed that avoidance-oriented motives (i.e., escapism, diversion, and habit) were negatively associated with both DLB and well-being, while motivations such as creativity, entertainment, fantasy/immersion, and social appeared neutral or adaptive. These findings suggest that links between gaming and well-being may differ according to players’ underlying motivations, with avoidance-oriented motives showing less favourable associations with both flourishing and DLB.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-09
DOI
https://doi.org/10.5281/zenodo.24090615
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Associations between Gaming Motivations, Digital Life Balance, and Well-Being among Italian Players: A Cross-Sectional Study

Barbaros Bostan, Joseph Macey, Alessia Martucci, Juho Hamari et al.
Zenodo (CERN European Organization for Nuclear Research)
Digital Games and Media
article

Associations between Gaming Motivations, Digital Life Balance, and Well-Being among Italian Players: A Cross-Sectional Study

Barbaros Bostan, Joseph Macey, Alessia Martucci, Juho Hamari, Mirko Duradoni, Andrea Guazzini, Mustafa Can Gursesli, Carla Sousa, Ertuğrul Süngü, Vsevolod Konstantinov
article en

Abstract

Video games can foster creativity, social connection, and stress relief, yet they may also lead to maladaptive patterns of digital engagement. Building on Self-Determination Theory and the construct of Digital Life Balance (DLB), this study examined how specific gaming motivations relate to both psychological well-being (flourishing) and individuals’ ability to maintain harmony between their online and offline activities. A sample of 285 Italian gamers participated in an anonymous survey assessing Psychological Motivations for playing Video Games, DLB, and flourishing scales. Correlational and multiple regression analyses revealed that avoidance-oriented motives (i.e., escapism, diversion, and habit) were negatively associated with both DLB and well-being, while motivations such as creativity, entertainment, fantasy/immersion, and social appeared neutral or adaptive. These findings suggest that links between gaming and well-being may differ according to players’ underlying motivations, with avoidance-oriented motives showing less favourable associations with both flourishing and DLB.

Zenodo (CERN European Organization for Nuclear Research)
Bahçeşehir University (TR), Tampere University (FI), University of Agder (NO), Universidade Aberta (PT), Mercatorum University (IT), University of Tampere (FI), University of Florence (IT)
Digital Games and Media
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