Associations between Gaming Motivations, Digital Life Balance, and Well-Being among Italian Players: A Cross-Sectional Study
Video games can foster creativity, social connection, and stress relief, yet they may also lead to maladaptive patterns of digital engagement. Building on Self-Determination Theory and the construct of Digital Life Balance (DLB), this study examined how specific gaming motivations relate to both psychological well-being (flourishing) and individuals’ ability to maintain harmony between their online and offline activities. A sample of 285 Italian gamers participated in an anonymous survey assessing Psychological Motivations for playing Video Games, DLB, and flourishing scales. Correlational and multiple regression analyses revealed that avoidance-oriented motives (i.e., escapism, diversion, and habit) were negatively associated with both DLB and well-being, while motivations such as creativity, entertainment, fantasy/immersion, and social appeared neutral or adaptive. These findings suggest that links between gaming and well-being may differ according to players’ underlying motivations, with avoidance-oriented motives showing less favourable associations with both flourishing and DLB.
Authors
- Barbaros Bostan (ORCID: https://orcid.org/0000-0002-5572-8766)
- Joseph Macey (ORCID: https://orcid.org/0000-0002-9770-739X)
- Alessia Martucci (ORCID: https://orcid.org/0000-0001-5736-8541)
- Juho Hamari (ORCID: https://orcid.org/0000-0002-6573-588X)
- Mirko Duradoni (ORCID: https://orcid.org/0000-0001-8272-9484)
- Andrea Guazzini (ORCID: https://orcid.org/0000-0002-0203-4461)
- Mustafa Can Gursesli (ORCID: https://orcid.org/0000-0003-3387-5551)
- Carla Sousa (ORCID: https://orcid.org/0000-0003-1036-963X)
- Ertuğrul Süngü (ORCID: https://orcid.org/0000-0001-7957-0281)
- Vsevolod Konstantinov
Institutions
- Bahçeşehir University (TR)
- Tampere University (FI)
- University of Agder (NO)
- Universidade Aberta (PT)
- Mercatorum University (IT)
- University of Tampere (FI)
- University of Florence (IT)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-11-09
- DOI
- https://doi.org/10.5281/zenodo.24090615
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00