Stealthy Blue Noise

Blue noise point sets are both hyperuniform (large-scale density fluctuations suppressed) and disordered, filling space evenly without introducing regular patterns. This makes them perceptually favorable, well suited to numerical integration, and effective for aliasing-free sampling. We borrow insights from the study of hyperuniform point sets in condensed matter physics and show that optimizing the disordered ground states of stealthy potentials yields blue noise that saturates the spectral-gap limit. Such point sets can be obtained by plain gradient descent, without early stopping. Using bond-orientational order parameters from the study of 2D melting, we map the Pareto frontier between uniformity and disorder, giving a real-space characterization that complements the standard spectral view of blue noise. We extend the method to non-Euclidean manifolds, combine stealthy losses over unions of point sets to construct multi-class blue noise that enables runtime-adjustable variable-density sampling, and apply reprojective constraints so that such point sets can be stored as textures. Finally, we generalize the loss from suppressing Fourier modes to matching arbitrary spectral targets, and introduce a spatially-varying frequency budget that scales each point's constrained modes by local density, enabling stippling that maintains consistent visual quality at all densities without crystallization artifacts.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2026-11-09
DOI
https://doi.org/10.1145/3842562
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

Stealthy Blue Noise

William Donnelly, Michael J. Moran, Alan Wolfe
ACM Transactions on Graphics
Computer Graphics and Visualization Techniques
article

Stealthy Blue Noise

William Donnelly, Michael J. Moran, Alan Wolfe
article en

Abstract

Blue noise point sets are both hyperuniform (large-scale density fluctuations suppressed) and disordered, filling space evenly without introducing regular patterns. This makes them perceptually favorable, well suited to numerical integration, and effective for aliasing-free sampling. We borrow insights from the study of hyperuniform point sets in condensed matter physics and show that optimizing the disordered ground states of stealthy potentials yields blue noise that saturates the spectral-gap limit. Such point sets can be obtained by plain gradient descent, without early stopping. Using bond-orientational order parameters from the study of 2D melting, we map the Pareto frontier between uniformity and disorder, giving a real-space characterization that complements the standard spectral view of blue noise. We extend the method to non-Euclidean manifolds, combine stealthy losses over unions of point sets to construct multi-class blue noise that enables runtime-adjustable variable-density sampling, and apply reprojective constraints so that such point sets can be stored as textures. Finally, we generalize the loss from suppressing Fourier modes to matching arbitrary spectral targets, and introduce a spatially-varying frequency budget that scales each point's constrained modes by local density, enabling stippling that maintains consistent visual quality at all densities without crystallization artifacts.

ACM Transactions on GraphicsVol. 45(6)
Electronic Arts (Canada) (CA), Electronic Arts (United Kingdom) (GB), Electronic Arts (United States) (US)
Computer Graphics and Visualization Techniques
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Stealthy Blue Noise — William Donnelly, Michael J. Moran, et al. · ACM Transactions on Graphics (2026) | TGRS Research Map | TGRS