PENGEMBANGAN MEDIA PEMBELAJARAN KARTU DOMINO PADA MATERI PERKALIAN MATEMATIKA KELAS III SDIT BINA INSAN

This study was motivated by students' difficulty in understanding the abstract concept of multiplication and the limited availability of engaging, concrete learning media. It aimed to develop DOMBARA (Domino Barongan Blora), a domino card learning medium for multiplication of whole numbers up to 100 for third-grade students at SDIT Bina Insan, and to determine its feasibility. The study employed Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The participants were one media expert, one material expert, and nine third-grade students. Data were collected through observation, interviews, media and material expert validation sheets, and a student response questionnaire, and were analyzed using descriptive quantitative analysis. The results showed that the media expert validation reached 93.2% and the material expert validation reached 97.2%, with an average feasibility of 95.2% (very good category). The limited trial with nine students yielded an average response of 95.83% (very good category). With the integration of local cultural illustrations of Barongan Blora, DOMBARA is considered a concrete, contextual, and feasible alternative medium for learning multiplication. However, this study was limited to feasibility and initial response testing and did not measure the effectiveness of the media on learning outcomes.

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Publication Details

Journal
ELEMENTARY Jurnal Inovasi Pendidikan Dasar
Published
2026-11-09
DOI
https://doi.org/10.51878/elementary.v7i1.16338
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

PENGEMBANGAN MEDIA PEMBELAJARAN KARTU DOMINO PADA MATERI PERKALIAN MATEMATIKA KELAS III SDIT BINA INSAN

Cahya Amalia Chusna, Siti Yulia Malika Alfi Nadziroh
ELEMENTARY Jurnal Inovasi Pendidikan Dasar
Mathematics Education and Pedagogy
article

PENGEMBANGAN MEDIA PEMBELAJARAN KARTU DOMINO PADA MATERI PERKALIAN MATEMATIKA KELAS III SDIT BINA INSAN

Cahya Amalia Chusna, Siti Yulia Malika Alfi Nadziroh
article en

Abstract

This study was motivated by students' difficulty in understanding the abstract concept of multiplication and the limited availability of engaging, concrete learning media. It aimed to develop DOMBARA (Domino Barongan Blora), a domino card learning medium for multiplication of whole numbers up to 100 for third-grade students at SDIT Bina Insan, and to determine its feasibility. The study employed Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The participants were one media expert, one material expert, and nine third-grade students. Data were collected through observation, interviews, media and material expert validation sheets, and a student response questionnaire, and were analyzed using descriptive quantitative analysis. The results showed that the media expert validation reached 93.2% and the material expert validation reached 97.2%, with an average feasibility of 95.2% (very good category). The limited trial with nine students yielded an average response of 95.83% (very good category). With the integration of local cultural illustrations of Barongan Blora, DOMBARA is considered a concrete, contextual, and feasible alternative medium for learning multiplication. However, this study was limited to feasibility and initial response testing and did not measure the effectiveness of the media on learning outcomes.

ELEMENTARY Jurnal Inovasi Pendidikan DasarVol. 7(1)
Institut Agama Islam Khozinatul Ulum Blora (ID)
Quality education
Mathematics Education and Pedagogy
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