The IMUNOPOLI Board Game: Effects on Students’ Self-Efficacy and Emotional Intelligence in Learning the Immune System
This study aimed to examine the effect of the IMUNOPOLI board game on students' self-efficacy and emotional intelligence in immune system learning, with concept mastery included as a supporting variable to contextualize learning outcomes. A quasi-experimental method with a Non-equivalent Control Group Design was used, involving 60 students, at a state senior high school in Bandung City, divided into an experimental and a control group (each with 30 students). Data were collected using a self-efficacy questionnaire (15 items), an emotional intelligence questionnaire (33 items), and a concept mastery multiple-choice test (25 items). Data were analyzed using the Mann-Whitney test, score categorization, effect size via rank biserial correlation, and Spearman correlation to explore the relationships among the variables. Descriptively, the experimental group showed a greater shift toward high self-efficacy than the control group, though this difference did not reach statistical significance. Emotional intelligence in the experimental group remained stable due to a baseline ceiling effect, whereas the control group showed a more noticeable increase, resulting in no statistically significant post-test differences between groups. Furthermore, no statistically significant correlations were found among self-efficacy, emotional intelligence, and concept mastery. These findings indicate that while IMUNOPOLI descriptively supported self-efficacy and maintained high emotional intelligence levels, it did not demonstrate statistically significant superiority over conventional instruction, highlighting the importance of initial student conditions in game-based learning interventions.
Authors
- Yanti Hamdiyati (ORCID: https://orcid.org/0000-0003-2051-6752)
- Adi Rahmat (ORCID: https://orcid.org/0000-0002-4155-6211)
- Muhamad Wafda Jamil
- Dewi Susanti
- - Karina Nur Aliyah
Institutions
- Indonesia University of Education (ID)
- Seoul National University (KR)
Publication Details
- Journal
- Al Jahiz Journal of Biology Education Research
- Published
- 2026-11-08
- DOI
- https://doi.org/10.32332/al-jahiz.v7i2.13596
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Universitas Pendidikan Indonesia