THE IMPACT OF DIGITAL GAMES ON STUDENTS’ MOTIVATION IN ENGLISH LANGUAGE LEARNING

This article examines the impact of digital games on students’ motivation in English language learning. It focuses on the use of platforms such as Baamboozle, Quizizz, and Kahoot. The article also discusses how digital games can increase students’ interest, classroom participation, and learning activity. In addition, it provides ideas for using digital games effectively in English language lessons.

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Publication Details

Journal
Buxoro xalqaro universiteti ilmiy axborotnomasi
Published
2026-11-08
DOI
https://doi.org/10.67780/buxoro-xalqaro-universiteti-ilmiy-axborotnomasi.2026.37cf8f50
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

THE IMPACT OF DIGITAL GAMES ON STUDENTS’ MOTIVATION IN ENGLISH LANGUAGE LEARNING

Ugiloy Umid qizi Otakhonova
1 links
Buxoro xalqaro universiteti ilmiy axborotnomasi
Educational Games and Gamification
article

THE IMPACT OF DIGITAL GAMES ON STUDENTS’ MOTIVATION IN ENGLISH LANGUAGE LEARNING

Ugiloy Umid qizi Otakhonova
article en

Abstract

This article examines the impact of digital games on students’ motivation in English language learning. It focuses on the use of platforms such as Baamboozle, Quizizz, and Kahoot. The article also discusses how digital games can increase students’ interest, classroom participation, and learning activity. In addition, it provides ideas for using digital games effectively in English language lessons.

Buxoro xalqaro universiteti ilmiy axborotnomasiVol. 11(1)
Asia International University (UZ)
Quality education
Educational Games and Gamification
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THE IMPACT OF DIGITAL GAMES ON STUDENTS’ MOTIVATION IN ENGLISH LANGUAGE LEARNING — Ugiloy Umid qizi Otakhonova · Buxoro xalqaro universiteti ilmiy axborotnomasi (2026) | TGRS Research Map | TGRS