Visual Question and Answer Educational Game Design for Natural and Social Sciences Learning

Natural and Social Sciences (IPAS) learning in elementary schools is still dominated by lectures, which makes it difficult for students to understand abstract concepts. This study aims to design an educational game based on Visual Question and Answer (VQA) as an IPAS learning medium for fourth-grade students at UPT SD Negeri Papungan 02 and to determine its feasibility. The study employed Research and Development (R&D) with the Multimedia Development Life Cycle (MDLC) model consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The game was built with the HTML5-based Construct 2 engine and integrated with an Express.js backend connected to the Google Gemini API to generate adaptive exam questions based on students' practice scores. Feasibility was measured through black box testing, media expert validation, material expert validation, and a student response questionnaire. The results show that all 22 black box scenarios were successful, and the feasibility percentages were 87% from the media experts, 100% from the material expert, and 91.43% from the student responses, all in the very feasible category. The VQA educational game is feasible as an IPAS learning medium. Future work should add more learning materials, audio narration, and an offline version.

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Publication Details

Journal
Jurnal Teknologi Informatika dan Komputer
Published
2026-11-09
DOI
https://doi.org/10.37012/jtik.v12i2.4118
Primary Topic
Multimedia Learning Systems
Type
article
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article

Visual Question and Answer Educational Game Design for Natural and Social Sciences Learning

Saiful Nur Budiman, Sabitul Kirom, Andre Rizky Pangestu
1 links
Jurnal Teknologi Informatika dan Komputer
Multimedia Learning Systems
article

Visual Question and Answer Educational Game Design for Natural and Social Sciences Learning

Saiful Nur Budiman, Sabitul Kirom, Andre Rizky Pangestu
article en

Abstract

Natural and Social Sciences (IPAS) learning in elementary schools is still dominated by lectures, which makes it difficult for students to understand abstract concepts. This study aims to design an educational game based on Visual Question and Answer (VQA) as an IPAS learning medium for fourth-grade students at UPT SD Negeri Papungan 02 and to determine its feasibility. The study employed Research and Development (R&D) with the Multimedia Development Life Cycle (MDLC) model consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The game was built with the HTML5-based Construct 2 engine and integrated with an Express.js backend connected to the Google Gemini API to generate adaptive exam questions based on students' practice scores. Feasibility was measured through black box testing, media expert validation, material expert validation, and a student response questionnaire. The results show that all 22 black box scenarios were successful, and the feasibility percentages were 87% from the media experts, 100% from the material expert, and 91.43% from the student responses, all in the very feasible category. The VQA educational game is feasible as an IPAS learning medium. Future work should add more learning materials, audio narration, and an offline version.

Jurnal Teknologi Informatika dan KomputerVol. 12(2)
Universitas Islam Balitar (ID)
Quality education
Multimedia Learning Systems
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