Exploring Passthrough, Voice, and User Factors Beyond Interaction Modalities in Extended Reality

With the increasing adoption of Extended Reality (XR) across diverse application domains, understanding how interaction techniques and individual user characteristics jointly shape user experience has become increasingly important. This paper investigates how combinations of hand tracking, voice input, and passthrough technology influence user experience in XR while examining how individual user characteristics moderate these effects. A controlled within-subject user study was conducted using standardized questionnaires (IPQ, SAM, and UEQ-S) together with objective behavioral measures. Results indicate that multimodal interaction significantly influenced both hedonic and pragmatic aspects of user experience, with the combination of passthrough and voice input emerging as the preferred interaction configuration. Furthermore, prior VR experience was identified as the strongest moderator of presence, emotional responses, and perceived interaction quality. Within the investigated XR task, passthrough was generally preferred over non-passthrough conditions, while voice input improved usability, although passthrough could introduce visual distractions depending on task context and user characteristics. These findings contribute to the design of adaptive multimodal XR interfaces by demonstrating the importance of considering both interaction techniques and individual user characteristics when designing immersive experiences.

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Publication Details

Journal
ACM Transactions on Multimedia Computing Communications and Applications
Published
2026-11-07
DOI
https://doi.org/10.1145/3861338
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Exploring Passthrough, Voice, and User Factors Beyond Interaction Modalities in Extended Reality

Tanja Kojić, Jan‐Niklas Voigt-Antons, Sebastian Möller, Maximilian Warsinke et al.
3 links
ACM Transactions on Multimedia Computing Communications and Applications
Virtual Reality Applications and Impacts
article

Exploring Passthrough, Voice, and User Factors Beyond Interaction Modalities in Extended Reality

Tanja Kojić, Jan‐Niklas Voigt-Antons, Sebastian Möller, Maximilian Warsinke, Maurizio Vergari, Danish Ali
article en

Abstract

With the increasing adoption of Extended Reality (XR) across diverse application domains, understanding how interaction techniques and individual user characteristics jointly shape user experience has become increasingly important. This paper investigates how combinations of hand tracking, voice input, and passthrough technology influence user experience in XR while examining how individual user characteristics moderate these effects. A controlled within-subject user study was conducted using standardized questionnaires (IPQ, SAM, and UEQ-S) together with objective behavioral measures. Results indicate that multimodal interaction significantly influenced both hedonic and pragmatic aspects of user experience, with the combination of passthrough and voice input emerging as the preferred interaction configuration. Furthermore, prior VR experience was identified as the strongest moderator of presence, emotional responses, and perceived interaction quality. Within the investigated XR task, passthrough was generally preferred over non-passthrough conditions, while voice input improved usability, although passthrough could introduce visual distractions depending on task context and user characteristics. These findings contribute to the design of adaptive multimodal XR interfaces by demonstrating the importance of considering both interaction techniques and individual user characteristics when designing immersive experiences.

ACM Transactions on Multimedia Computing Communications and Applications
German Research Centre for Artificial Intelligence (DE), Hamm-Lippstadt University of Applied Sciences (DE), Technische Universität Berlin (DE)
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
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