METHOD FOR DEVELOPING A BROWSER-BASED VIRTUAL MUSEUM EXHIBITION SYSTEM BASED ON WEBVR TECHNOLOGIES

The paper proposes a method for developing a browser-based virtual museum exhibition that presents objects immersively without installing any application. The method relies on the WebXR Device API, the successor of WebVR, the A-Frame library and the glTF 2.0 format, and combines multi-stage optimization of photogrammetric models (decimation, Draco and KTX2 compression) with zone-based progressive loading. An analytical evaluation on a 12-object scenario based on the collection of the I.V. Savitsky State Museum of Arts of Karakalpakstan shows that the method reduces content size by 95.9 % and GPU texture memory by 97.7 %, and shortens the transfer time before entering the exhibition to 4.2 s on a 10 Mbit/s network.

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Publication Details

Journal
Центральноазиатский журнал образования и инноваций
Published
2026-11-07
DOI
https://doi.org/10.70413/cajei-v05-i10-a10009
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

METHOD FOR DEVELOPING A BROWSER-BASED VIRTUAL MUSEUM EXHIBITION SYSTEM BASED ON WEBVR TECHNOLOGIES

Y. Baltabaeva Aynura, U. Makhmudjanov Sarvar
Центральноазиатский журнал образования и инноваций
3D Surveying and Cultural Heritage
article

METHOD FOR DEVELOPING A BROWSER-BASED VIRTUAL MUSEUM EXHIBITION SYSTEM BASED ON WEBVR TECHNOLOGIES

Y. Baltabaeva Aynura, U. Makhmudjanov Sarvar
article en

Abstract

The paper proposes a method for developing a browser-based virtual museum exhibition that presents objects immersively without installing any application. The method relies on the WebXR Device API, the successor of WebVR, the A-Frame library and the glTF 2.0 format, and combines multi-stage optimization of photogrammetric models (decimation, Draco and KTX2 compression) with zone-based progressive loading. An analytical evaluation on a 12-object scenario based on the collection of the I.V. Savitsky State Museum of Arts of Karakalpakstan shows that the method reduces content size by 95.9 % and GPU texture memory by 97.7 %, and shortens the transfer time before entering the exhibition to 4.2 s on a 10 Mbit/s network.

Центральноазиатский журнал образования и инновацийVol. 5(10)
Tashkent University of Information Technology (UZ)
Industry, innovation and infrastructure
Openalex Percentile: Top 18%
3D Surveying and Cultural Heritage
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