Games Night at the Museum: Making Video Games for Exhibition Spaces
This GAMEHEARTS research factsheet explores how video games can be used in museums to engage visitors, communicate historical narratives, and support learning. Drawing on research conducted in collaboration with Imperial War Museums (IWM), including a case study of the Enigma game in the Second World War Galleries, it examines how interactive experiences can complement traditional museum exhibitions and attract audiences beyond established gaming demographics. It also considers the opportunities and challenges of incorporating video games into museum spaces, offering recommendations for effective design, accessibility, and collaboration between the museum and video game sectors.
Authors
- Neta Yodovich (ORCID: https://orcid.org/0000-0002-3764-7284)
- Garry Crawford (ORCID: https://orcid.org/0000-0002-7499-3864)
- Gaynor Bagnall (ORCID: https://orcid.org/0000-0002-9870-9290)
- Charlotte Gislam (ORCID: https://orcid.org/0000-0002-9519-7066)
- Victoria Gosling (ORCID: https://orcid.org/0000-0001-7404-1110)
Institutions
- University of Salford (GB)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-11-06
- DOI
- https://doi.org/10.5281/zenodo.24008210
- Primary Topic
- Museums and Cultural Heritage
- Type
- article
- Field-Weighted Citation Impact
- 0.00