Games Night at the Museum: Making Video Games for Exhibition Spaces

This GAMEHEARTS research factsheet explores how video games can be used in museums to engage visitors, communicate historical narratives, and support learning. Drawing on research conducted in collaboration with Imperial War Museums (IWM), including a case study of the Enigma game in the Second World War Galleries, it examines how interactive experiences can complement traditional museum exhibitions and attract audiences beyond established gaming demographics. It also considers the opportunities and challenges of incorporating video games into museum spaces, offering recommendations for effective design, accessibility, and collaboration between the museum and video game sectors.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-06
DOI
https://doi.org/10.5281/zenodo.24008210
Primary Topic
Museums and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Games Night at the Museum: Making Video Games for Exhibition Spaces

Neta Yodovich, Garry Crawford, Gaynor Bagnall, Charlotte Gislam et al.
1 links
Zenodo (CERN European Organization for Nuclear Research)
Museums and Cultural Heritage
article

Games Night at the Museum: Making Video Games for Exhibition Spaces

Neta Yodovich, Garry Crawford, Gaynor Bagnall, Charlotte Gislam, Victoria Gosling
article en

Abstract

This GAMEHEARTS research factsheet explores how video games can be used in museums to engage visitors, communicate historical narratives, and support learning. Drawing on research conducted in collaboration with Imperial War Museums (IWM), including a case study of the Enigma game in the Second World War Galleries, it examines how interactive experiences can complement traditional museum exhibitions and attract audiences beyond established gaming demographics. It also considers the opportunities and challenges of incorporating video games into museum spaces, offering recommendations for effective design, accessibility, and collaboration between the museum and video game sectors.

Zenodo (CERN European Organization for Nuclear Research)
University of Salford (GB)
Openalex Percentile: Top 4%
Museums and Cultural Heritage
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