External Chat or Editor-Integrated? An Empirical Study of AI-Assisted Workflows for Novice Game Development

Vibe coding enables novices to program through conversational intent specification and AI-assisted repair. In game development, generated code must be grounded in scene objects, component settings, and runtime behavior. This study compares two Unity workflows: External Chat, using web-based AI and standalone materials, and Editor-Integrated, embedding AI interaction and materials in the workspace. In a controlled study with 34 undergraduates, both conditions had the same observed self-reported binary completion count, but Editor-Integrated projects showed higher scene-integration scores. Screen-recording coding descriptively indicated more localized repair, project-context use, documentation reference, runtime-evidence prompting, and executable verification in Editor-Integrated, whereas External Chat involved more manual context transfer and whole-code regeneration. Secondary measures showed mixed patterns, including higher descriptive ratings on selected perception item groupings and exploratory, unadjusted follow-up differences in self-reported transfer confidence and continued learning needs. These findings suggest AI-supported programming environments should support system grounding, executable verification, and learner control.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-11-06
DOI
https://doi.org/10.1080/10447318.2026.2752742
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

External Chat or Editor-Integrated? An Empirical Study of AI-Assisted Workflows for Novice Game Development

Chi-Sing Leung, Shunan Zhang, Yi Xiao
2 links
International Journal of Human-Computer Interaction
Teaching and Learning Programming
article

External Chat or Editor-Integrated? An Empirical Study of AI-Assisted Workflows for Novice Game Development

Chi-Sing Leung, Shunan Zhang, Yi Xiao
article en

Abstract

Vibe coding enables novices to program through conversational intent specification and AI-assisted repair. In game development, generated code must be grounded in scene objects, component settings, and runtime behavior. This study compares two Unity workflows: External Chat, using web-based AI and standalone materials, and Editor-Integrated, embedding AI interaction and materials in the workspace. In a controlled study with 34 undergraduates, both conditions had the same observed self-reported binary completion count, but Editor-Integrated projects showed higher scene-integration scores. Screen-recording coding descriptively indicated more localized repair, project-context use, documentation reference, runtime-evidence prompting, and executable verification in Editor-Integrated, whereas External Chat involved more manual context transfer and whole-code regeneration. Secondary measures showed mixed patterns, including higher descriptive ratings on selected perception item groupings and exploratory, unadjusted follow-up differences in self-reported transfer confidence and continued learning needs. These findings suggest AI-supported programming environments should support system grounding, executable verification, and learner control.

International Journal of Human-Computer Interaction
Hunan University (CN), City University of Hong Kong (HK)
Quality education
Openalex Percentile: Top 12%
Teaching and Learning Programming
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