Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review

Immersive technologies such as augmented reality (AR), virtual reality (VR), metaverse environments, together with virtual laboratories as their most established application in higher education, have emerged as innovative tools with the potential to transform teaching and learning processes in higher education. This study presents a literature review of research published between 2020 and 2025 examining their pedagogical role in this context. The review adopts a holistic approach by synthesizing systematic reviews, meta-analyses, and empirical studies. The findings indicate that AR and VR applications generally have positive effects on conceptual learning, psychomotor skills, and spatial reasoning, while metaverse-based environments enhance motivation and social interaction. However, the sustainability of these positive outcomes depends on the pedagogically sound design of learning environments. Inadequate pedagogical design and excessive immersion may increase cognitive load, thereby limiting learning effectiveness. In conclusion, the pedagogical value of immersive technologies in higher education depends not on the technology itself, but on instructional designs that are aligned with learning objectives and grounded in inclusive and ethical principles.

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Publication Details

Journal
Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi
Published
2026-11-06
DOI
https://doi.org/10.21764/maeuefd.1979761
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review

Vesile Gül Başer Gülsoy
2 links
Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi
Virtual Reality Applications and Impacts
article

Pedagogical implications of immersive technologies and virtual laboratories in higher education: An integrative review

Vesile Gül Başer Gülsoy
article en

Abstract

Immersive technologies such as augmented reality (AR), virtual reality (VR), metaverse environments, together with virtual laboratories as their most established application in higher education, have emerged as innovative tools with the potential to transform teaching and learning processes in higher education. This study presents a literature review of research published between 2020 and 2025 examining their pedagogical role in this context. The review adopts a holistic approach by synthesizing systematic reviews, meta-analyses, and empirical studies. The findings indicate that AR and VR applications generally have positive effects on conceptual learning, psychomotor skills, and spatial reasoning, while metaverse-based environments enhance motivation and social interaction. However, the sustainability of these positive outcomes depends on the pedagogically sound design of learning environments. Inadequate pedagogical design and excessive immersion may increase cognitive load, thereby limiting learning effectiveness. In conclusion, the pedagogical value of immersive technologies in higher education depends not on the technology itself, but on instructional designs that are aligned with learning objectives and grounded in inclusive and ethical principles.

Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi(81)
Burdur Mehmet Akif Ersoy Üniversitesi (TR)
Quality education
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
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