The Sound of Play: How Europe's Video Game Industry Shapes Music and Audience Engagement

This GAMEHEARTS research factsheet explores how video games are shaping music, audience engagement, and cultural participation. Drawing on research conducted in collaboration with the London Symphony Orchestra (LSO), it examines how video game soundtracks can introduce audiences to new musical genres, strengthen emotional connections with music, and encourage engagement with live orchestral performances. It also considers the opportunities for collaboration between the video game and music sectors, including attracting new audiences, making classical music more accessible, and increasing recognition of video game music as a valuable cultural form.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-06
DOI
https://doi.org/10.5281/zenodo.24008305
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Sound of Play: How Europe's Video Game Industry Shapes Music and Audience Engagement

Neta Yodovich, Garry Crawford, Gaynor Bagnall, Charlotte Gislam et al.
2 links
Zenodo (CERN European Organization for Nuclear Research)
Digital Games and Media
article

The Sound of Play: How Europe's Video Game Industry Shapes Music and Audience Engagement

Neta Yodovich, Garry Crawford, Gaynor Bagnall, Charlotte Gislam, Victoria Gosling
article en

Abstract

This GAMEHEARTS research factsheet explores how video games are shaping music, audience engagement, and cultural participation. Drawing on research conducted in collaboration with the London Symphony Orchestra (LSO), it examines how video game soundtracks can introduce audiences to new musical genres, strengthen emotional connections with music, and encourage engagement with live orchestral performances. It also considers the opportunities for collaboration between the video game and music sectors, including attracting new audiences, making classical music more accessible, and increasing recognition of video game music as a valuable cultural form.

Zenodo (CERN European Organization for Nuclear Research)
University of Salford (GB)
Openalex Percentile: Top 9%
Digital Games and Media
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The Sound of Play: How Europe's Video Game Industry Shapes Music and Audience Engagement — Neta Yodovich, Garry Crawford, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS