External Chat or Editor-Integrated? An Empirical Study of AI-Assisted Workflows for Novice Game Development
Vibe coding enables novices to program through conversational intent specification and AI-assisted repair. In game development, generated code must be grounded in scene objects, component settings, and runtime behavior. This study compares two Unity workflows: External Chat, using web-based AI and standalone materials, and Editor-Integrated, embedding AI interaction and materials in the workspace. In a controlled study with 34 undergraduates, both conditions had the same observed self-reported binary completion count, but Editor-Integrated projects showed higher scene-integration scores. Screen-recording coding descriptively indicated more localized repair, project-context use, documentation reference, runtime-evidence prompting, and executable verification in Editor-Integrated, whereas External Chat involved more manual context transfer and whole-code regeneration. Secondary measures showed mixed patterns, including higher descriptive ratings on selected perception item groupings and exploratory, unadjusted follow-up differences in self-reported transfer confidence and continued learning needs. These findings suggest AI-supported programming environments should support system grounding, executable verification, and learner control.
Authors
- Shunan Zhang (ORCID: https://orcid.org/0009-0008-8630-0042)
- Chi-Sing Leung
- Yi Xiao
Publication Details
- Journal
- Figshare
- Published
- 2026-11-06
- DOI
- https://doi.org/10.6084/m9.figshare.34936535
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 0.00