Examining Personality among Gaming Individuals

This quantitative, cross-sectional study examined associations between DiSC personality scores and preferences across 13 genre/subgenre preference scales among Indian gamers. Of 105 initial participants, six who selected "I don't know" for gamer type were excluded, leaving an analytic sample of 99 participants aged 18-35 with at least one year of gaming experience. Data came from a DiSC personality questionnaire and an adapted version of Veronica Zammitto's Gaming Preferences Questionnaire, which used a four-point response scale. Pearson correlations tested associations between the four DiSC dimension scores and each preference scale (52 correlations); independent-samples t-tests compared six pairs of the four DiSC profile groups across the 13 scales (78 tests). Seven of 52 correlations were nominally significant (p < .05): Dominance with Shooting (r = .314), Influence with Online games (r = -.213), Steadiness with Shooting, No Shooting, Realtime, and Puzzle preferences (r = -.204 to -.330), and Compliance with Construction games (r = .229). Five of 78 pairwise t-tests were nominally significant, involving Shooting, No Shooting, Fighting, and Sport preferences. No multiple-comparison adjustment is documented, so these exploratory findings require cautious interpretation. They suggest selective associations between DiSC scores and game-preference scales rather than a uniform pattern across all scales.

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Publication Details

Journal
International Journal of Science and Research (IJSR)
Published
2026-11-06
DOI
https://doi.org/10.21275/sr261029221421
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Examining Personality among Gaming Individuals

S Karthikeyan, Phebe Hepzibah K
International Journal of Science and Research (IJSR)
Digital Games and Media
article

Examining Personality among Gaming Individuals

S Karthikeyan, Phebe Hepzibah K
article en

Abstract

This quantitative, cross-sectional study examined associations between DiSC personality scores and preferences across 13 genre/subgenre preference scales among Indian gamers. Of 105 initial participants, six who selected "I don't know" for gamer type were excluded, leaving an analytic sample of 99 participants aged 18-35 with at least one year of gaming experience. Data came from a DiSC personality questionnaire and an adapted version of Veronica Zammitto's Gaming Preferences Questionnaire, which used a four-point response scale. Pearson correlations tested associations between the four DiSC dimension scores and each preference scale (52 correlations); independent-samples t-tests compared six pairs of the four DiSC profile groups across the 13 scales (78 tests). Seven of 52 correlations were nominally significant (p < .05): Dominance with Shooting (r = .314), Influence with Online games (r = -.213), Steadiness with Shooting, No Shooting, Realtime, and Puzzle preferences (r = -.204 to -.330), and Compliance with Construction games (r = .229). Five of 78 pairwise t-tests were nominally significant, involving Shooting, No Shooting, Fighting, and Sport preferences. No multiple-comparison adjustment is documented, so these exploratory findings require cautious interpretation. They suggest selective associations between DiSC scores and game-preference scales rather than a uniform pattern across all scales.

International Journal of Science and Research (IJSR)
Openalex Percentile: Top 10%
Digital Games and Media
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