Examining Personality among Gaming Individuals
This quantitative, cross-sectional study examined associations between DiSC personality scores and preferences across 13 genre/subgenre preference scales among Indian gamers. Of 105 initial participants, six who selected "I don't know" for gamer type were excluded, leaving an analytic sample of 99 participants aged 18-35 with at least one year of gaming experience. Data came from a DiSC personality questionnaire and an adapted version of Veronica Zammitto's Gaming Preferences Questionnaire, which used a four-point response scale. Pearson correlations tested associations between the four DiSC dimension scores and each preference scale (52 correlations); independent-samples t-tests compared six pairs of the four DiSC profile groups across the 13 scales (78 tests). Seven of 52 correlations were nominally significant (p < .05): Dominance with Shooting (r = .314), Influence with Online games (r = -.213), Steadiness with Shooting, No Shooting, Realtime, and Puzzle preferences (r = -.204 to -.330), and Compliance with Construction games (r = .229). Five of 78 pairwise t-tests were nominally significant, involving Shooting, No Shooting, Fighting, and Sport preferences. No multiple-comparison adjustment is documented, so these exploratory findings require cautious interpretation. They suggest selective associations between DiSC scores and game-preference scales rather than a uniform pattern across all scales.
Authors
- S Karthikeyan
- Phebe Hepzibah K
Publication Details
- Journal
- International Journal of Science and Research (IJSR)
- Published
- 2026-11-06
- DOI
- https://doi.org/10.21275/sr261029221421
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00