Development of role-based information models and software shells as a means of aesthetic education: Application methodology and experience of hybrid interaction with LLM

The article presents a methodology for the aesthetic education of students in the process of information training based on the pedagogical strategy of role-based information modeling. The key idea is that the educational effect is achieved in the process of developing and analyzing role-based information models oriented toward people close to the students who have age-related and cognitive limitations. Two implementation variants are described: a standard one for students of all fields of study, and an advanced one for IT students.Software shells, working with which does not require programming, serve as an additional tool for humanities students and school teachers.Checklists are provided for evaluating the developed models according to the criteria of digital aesthetics, empathetic design, and the "ZNAK" (sign) acronym (Protection, Clarity, Adaptation, Beauty). The validity of the conclusions is substantiated by methodological triangulation. The experience of hybrid interaction with a large language model (DeepSeek) during the development of the checklists is described.The work is oriented toward a wide target audience: university professors, school teachers, and methodologists.The novelty of the research examined in the article lies in the fact that the concepts of "digital aesthetics", "empathetic design", and the "ZNAK" acronym are adapted for the purposes of aesthetic education for the first time and are implemented in a two-level system of information model development, as well as in software shells for the construction of pedagogical software tools by humanities students and teachers.The international significance of the study consists in its contribution to the development of aesthetic competencies in education: the methodology aligns with foreign research and can be adapted for the educational systems of other countries.

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Publication Details

Journal
Informatics in school
Published
2026-11-05
DOI
https://doi.org/10.32517/2221-1993-2026-25-4-42-52
Primary Topic
Art Education and Development
Type
article
Field-Weighted Citation Impact
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article

Development of role-based information models and software shells as a means of aesthetic education: Application methodology and experience of hybrid interaction with LLM

V. A. Akinshina, S. V. Iunov, V. I. Grishchenko
Informatics in school
Art Education and Development
article

Development of role-based information models and software shells as a means of aesthetic education: Application methodology and experience of hybrid interaction with LLM

V. A. Akinshina, S. V. Iunov, V. I. Grishchenko
article en

Abstract

The article presents a methodology for the aesthetic education of students in the process of information training based on the pedagogical strategy of role-based information modeling. The key idea is that the educational effect is achieved in the process of developing and analyzing role-based information models oriented toward people close to the students who have age-related and cognitive limitations. Two implementation variants are described: a standard one for students of all fields of study, and an advanced one for IT students.Software shells, working with which does not require programming, serve as an additional tool for humanities students and school teachers.Checklists are provided for evaluating the developed models according to the criteria of digital aesthetics, empathetic design, and the "ZNAK" (sign) acronym (Protection, Clarity, Adaptation, Beauty). The validity of the conclusions is substantiated by methodological triangulation. The experience of hybrid interaction with a large language model (DeepSeek) during the development of the checklists is described.The work is oriented toward a wide target audience: university professors, school teachers, and methodologists.The novelty of the research examined in the article lies in the fact that the concepts of "digital aesthetics", "empathetic design", and the "ZNAK" acronym are adapted for the purposes of aesthetic education for the first time and are implemented in a two-level system of information model development, as well as in software shells for the construction of pedagogical software tools by humanities students and teachers.The international significance of the study consists in its contribution to the development of aesthetic competencies in education: the methodology aligns with foreign research and can be adapted for the educational systems of other countries.

Informatics in school(4)
Kuban State University (RU)
Openalex Percentile: Top 3%
Art Education and Development
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Development of role-based information models and software shells as a means of aesthetic education: Application methodology and experience of hybrid interaction with LLM — V. A. Akinshina, S. V. Iunov, et al. · Informatics in school (2026) | TGRS Research Map | TGRS