World Models for Digital Agents: An Agent-Centric Survey
Digital agents operating in software-defined environments, including games, web interfaces, mobile GUIs, tool-use systems, and code repositories, often benefit from anticipating the consequences of actions before execution. World models provide a principled mechanism for such anticipation, but their utility in digital settings is neither automatic nor uniform. Unlike physical environments, digital transitions are interface-mediated and program-governed, and the value of prediction depends less on perceptual realism than on preserving functionally relevant consequences for downstream decisions. This survey presents the first dedicated agent-centric treatment of world models across major digital-agent domains. We introduce a unified design space, W = (X , L, U), organized around three complementary questions: what is modeled, how predictive capability is built, and how world models are used inside the agent loop. Through this lens, we synthesize a rapidly growing literature spanning semantic transition models, visual and latent simulators, tool-state predictors, executable code-based world models, and hybrid predictive systems. We further examine environments, datasets, and evaluation protocols as a coupled empirical pipeline, and highlight open challenges, notably the persistent gap between predictive fidelity and downstream utility.
Authors
- Pengzhi Gao
- Jian Luan (ORCID: https://orcid.org/0000-0002-2383-226X)
- Qinzhuo Wu (ORCID: https://orcid.org/0000-0002-9511-0258)
- Yike Liu
- Heng Qu
- Kun Huang
- Yuhan Chen
- Kun Shao
Publication Details
- Journal
- Preprints.org
- Published
- 2026-11-05
- DOI
- https://doi.org/10.20944/preprints202611.0462.v1
- Primary Topic
- AI-based Problem Solving and Planning
- Type
- preprint