To VR or not to VR? Lessons learnt and future pathways for developing Virtual Reality in experimental urban research

The use of Virtual Reality (VR) in experimental urban studies is increasing rapidly. Scholars from a broad range of disciplines, such as geography, environmental psychology, urban planning, and health research, are increasingly using VR for studying peoples' preferences and behaviour in varying urban conditions. While VR provides novel possibilities for experimental research, setting up a VR environment is resource-intensive and requires careful planning across multiple phases, including project inception, environment creation, testing, empirical implementation, and packaging for later use. In this paper, we focus on aspects often left out from empirical research articles: the technical and practical decisions needed to establish a VR environment for experimental research. We synthesize lessons learnt from 13 European projects that have employed VR to investigate human preferences and behaviour in varying urban conditions. The experiences were collected from involved researchers through a survey, and the lessons and recommendations where further refined in a joint workshop. Based on this collective experience and knowledge, we discuss critical technical and administrative aspects in VR development and implementation, such as the choice between in-house versus outsourced development, the integration of realistic environmental features, minimizing cybersickness among participants, and ensuring the longevity of the project. We present a framework for VR development as part of empirical urban studies and offer concrete recommendations, with the aim to lower barriers for using VR in experimental research. We conclude by providing directions for a more scalable, collaborative, and inclusive future for VR in urban research.

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Publication Details

Journal
Computers Environment and Urban Systems
Published
2026-11-04
DOI
https://doi.org/10.1016/j.compenvurbsys.2026.102542
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

To VR or not to VR? Lessons learnt and future pathways for developing Virtual Reality in experimental urban research

Silviya Korpilo, Fred Fröhlich, Elias S. Willberg, Benedicte I. Deforche et al.
Computers Environment and Urban Systems
Virtual Reality Applications and Impacts
article

To VR or not to VR? Lessons learnt and future pathways for developing Virtual Reality in experimental urban research

Silviya Korpilo, Fred Fröhlich, Elias S. Willberg, Benedicte I. Deforche, Petri Kangassalo, Noortje Jacobs, Henna Fabritius, Tuuli Toivonen, Delfien Van Dyck, Camille Perchoux, Rachel Robinson, Giovanna Calogiuri, Jelle Van Cauwenberg, Adrienne Grêt‐Regamey, Sigbjørn Litleskare, Jussi Torkko, Amber Van Puyvelde, Laura Mrosla, Omkaranathan Ravindran, Reza Aghanejad, Rory Taylor, Heidi Baumann
article en

Abstract

The use of Virtual Reality (VR) in experimental urban studies is increasing rapidly. Scholars from a broad range of disciplines, such as geography, environmental psychology, urban planning, and health research, are increasingly using VR for studying peoples' preferences and behaviour in varying urban conditions. While VR provides novel possibilities for experimental research, setting up a VR environment is resource-intensive and requires careful planning across multiple phases, including project inception, environment creation, testing, empirical implementation, and packaging for later use. In this paper, we focus on aspects often left out from empirical research articles: the technical and practical decisions needed to establish a VR environment for experimental research. We synthesize lessons learnt from 13 European projects that have employed VR to investigate human preferences and behaviour in varying urban conditions. The experiences were collected from involved researchers through a survey, and the lessons and recommendations where further refined in a joint workshop. Based on this collective experience and knowledge, we discuss critical technical and administrative aspects in VR development and implementation, such as the choice between in-house versus outsourced development, the integration of realistic environmental features, minimizing cybersickness among participants, and ensuring the longevity of the project. We present a framework for VR development as part of empirical urban studies and offer concrete recommendations, with the aim to lower barriers for using VR in experimental research. We conclude by providing directions for a more scalable, collaborative, and inclusive future for VR in urban research.

Computers Environment and Urban SystemsVol. 132
Openalex Percentile: Top 11%
Virtual Reality Applications and Impacts
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