Effectiveness of Gamification-Based Health Education Through a Snake and Ladder Game on Selected Ailments and Prevention Knowledge Among School Children: A Quasi-Experimental Study

School children are more susceptible to get selected ailments when they expose towards precipitating factors. These ailments may affect their health and cause complications. hence, we need to give health education regarding selected ailments and its prevention. Games are an innovative and challenging educational method. Studies demonstrated that GAME was an effective method of imparting information to the children. Hence the study was undertaken by the researcher with the objectives of assessing the existing knowledge, evaluate the effectiveness of game-based learning and finding the association between post-test knowledge score of school children on healthy dietary pattern and their selected demographic variables.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-04
DOI
https://doi.org/10.5281/zenodo.23939172
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Effectiveness of Gamification-Based Health Education Through a Snake and Ladder Game on Selected Ailments and Prevention Knowledge Among School Children: A Quasi-Experimental Study

Shobha Uttangi, Ashitha C, Hemalatha T, Dr. Jayalakshmi N et al.
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Effectiveness of Gamification-Based Health Education Through a Snake and Ladder Game on Selected Ailments and Prevention Knowledge Among School Children: A Quasi-Experimental Study

Shobha Uttangi, Ashitha C, Hemalatha T, Dr. Jayalakshmi N, Menakadivi, Shivu KC
article en

Abstract

School children are more susceptible to get selected ailments when they expose towards precipitating factors. These ailments may affect their health and cause complications. hence, we need to give health education regarding selected ailments and its prevention. Games are an innovative and challenging educational method. Studies demonstrated that GAME was an effective method of imparting information to the children. Hence the study was undertaken by the researcher with the objectives of assessing the existing knowledge, evaluate the effectiveness of game-based learning and finding the association between post-test knowledge score of school children on healthy dietary pattern and their selected demographic variables.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 8%
Educational Games and Gamification
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