Catalyzing Interactive HTML Generation Capabilities via High-Fidelity Reinforcement Learning

Generating HTML from natural-language specifications is an important application of code large language models (LLMs). Despite producing renderable pages, current models often fail to ensure functionality and visual quality during actual interaction. Existing methods typically target task-specific webpage supervision, leaving demanding interactive artifact optimization underexplored. Using mini-games as a challenging testbed, we expose limitations in interaction experience, reward signal, and credit assignment fidelity that are obscured by shallow webpage interactions. We introduce WebCatalyst, a browser-interaction reinforcement learning framework with three complementary components: a game-level GUI assessor for sustained interaction and evaluation, Visual Anchor for mitigating VLM reward hacking, and Action-Trace Credit for grounding token-level credit assignment in runtime execution traces. Trained on fewer than 1K requests, predominantly for games, WebCatalyst raises the Cookie-Bench Mini Games score from 68.8 to 75.3 and also the WebGen-Bench accuracy from 48.8 to 56.9 on Qwen3.6-35B-A3B, outperforming Claude Opus 4.7 in average rank across evaluated metrics. Further analysis shows that Visual Anchor prevents aesthetic degradation, while runtime-grounded credit assignment accelerates functional improvement. Together, our results show that improving feedback fidelity is the key to substantially advancing interactive HTML generation.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-03
DOI
https://doi.org/10.48550/arxiv.2611.05151
Primary Topic
Software Engineering Research
Type
preprint
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Catalyzing Interactive HTML Generation Capabilities via High-Fidelity Reinforcement Learning

Furu Wei, Shaohan Huang, Bin Xu, Yixuan Liu et al.
arXiv (Cornell University)
Software Engineering Research
preprint

Catalyzing Interactive HTML Generation Capabilities via High-Fidelity Reinforcement Learning

Furu Wei, Shaohan Huang, Bin Xu, Yixuan Liu, Xujia Wang, Juanzi Li, Lei Hou
preprint en

Abstract

Generating HTML from natural-language specifications is an important application of code large language models (LLMs). Despite producing renderable pages, current models often fail to ensure functionality and visual quality during actual interaction. Existing methods typically target task-specific webpage supervision, leaving demanding interactive artifact optimization underexplored. Using mini-games as a challenging testbed, we expose limitations in interaction experience, reward signal, and credit assignment fidelity that are obscured by shallow webpage interactions. We introduce WebCatalyst, a browser-interaction reinforcement learning framework with three complementary components: a game-level GUI assessor for sustained interaction and evaluation, Visual Anchor for mitigating VLM reward hacking, and Action-Trace Credit for grounding token-level credit assignment in runtime execution traces. Trained on fewer than 1K requests, predominantly for games, WebCatalyst raises the Cookie-Bench Mini Games score from 68.8 to 75.3 and also the WebGen-Bench accuracy from 48.8 to 56.9 on Qwen3.6-35B-A3B, outperforming Claude Opus 4.7 in average rank across evaluated metrics. Further analysis shows that Visual Anchor prevents aesthetic degradation, while runtime-grounded credit assignment accelerates functional improvement. Together, our results show that improving feedback fidelity is the key to substantially advancing interactive HTML generation.

arXiv (Cornell University)
Software Engineering Research
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