Realidade virtual no processo de vacinação infantil

Objective: To evaluate the influence of Virtual Reality (VR) on children’s behavior during the vaccination process in health units in the municipality of Altamira, Pará, Brazil. Methods: This was a cross-sectional field study with a quantitative and qualitative approach, conducted with 33 children aged 2 to 12 years, accompanied by their guardians, and 5 vaccination room professionals. During the procedure, VR headsets containing previously selected immersive animations were used. Data were collected through semi-structured questionnaires administered to children, guardians, and healthcare professionals. Quantitative data were analyzed using descriptive and inferential statistics, while qualitative data were subjected to thematic content analysis proposed by Bardin. Results: A reduction in negative reactions, such as fear and crying, was observed, as well as an increase in positive manifestations, including calmness, joy, curiosity, and confidence. Guardians and professionals reported favorable perceptions regarding the effectiveness of the technology, highlighting greater emotional comfort and better acceptance of the procedure by children. Conclusion: VR demonstrated potential as a humanized strategy in pediatric vaccination, promoting a more welcoming and less traumatic vaccination experience. However, limitations related to the sample size and the inclusion of only two health units restrict the generalization of the findings.

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Publication Details

Journal
Revista Eletrônica Acervo Saúde
Published
2026-11-04
DOI
https://doi.org/10.25248/reas.e25197.2026
Primary Topic
Pediatric Pain Management Techniques
Type
article
Field-Weighted Citation Impact
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article

Realidade virtual no processo de vacinação infantil

Janete de Oliveira Briana, Tayane Moura Martins, José Robertto Zaffalon Júnior, Gileno Edu Lameira de Melo et al.
Revista Eletrônica Acervo Saúde
Pediatric Pain Management Techniques
article

Realidade virtual no processo de vacinação infantil

Janete de Oliveira Briana, Tayane Moura Martins, José Robertto Zaffalon Júnior, Gileno Edu Lameira de Melo, Keith Pereira Herculano da Silva, Mayla Cristina dos Santos Figueiredo, Ygor Gabriel Martins Dubois, Brenda Tayná Sousa da Silva, Deizyane dos Reis Galhardo, Aline Andrade de Sousa
article en

Abstract

Objective: To evaluate the influence of Virtual Reality (VR) on children’s behavior during the vaccination process in health units in the municipality of Altamira, Pará, Brazil. Methods: This was a cross-sectional field study with a quantitative and qualitative approach, conducted with 33 children aged 2 to 12 years, accompanied by their guardians, and 5 vaccination room professionals. During the procedure, VR headsets containing previously selected immersive animations were used. Data were collected through semi-structured questionnaires administered to children, guardians, and healthcare professionals. Quantitative data were analyzed using descriptive and inferential statistics, while qualitative data were subjected to thematic content analysis proposed by Bardin. Results: A reduction in negative reactions, such as fear and crying, was observed, as well as an increase in positive manifestations, including calmness, joy, curiosity, and confidence. Guardians and professionals reported favorable perceptions regarding the effectiveness of the technology, highlighting greater emotional comfort and better acceptance of the procedure by children. Conclusion: VR demonstrated potential as a humanized strategy in pediatric vaccination, promoting a more welcoming and less traumatic vaccination experience. However, limitations related to the sample size and the inclusion of only two health units restrict the generalization of the findings.

Revista Eletrônica Acervo SaúdeVol. 26(11)
Universidade do Estado do Pará (BR)
Openalex Percentile: Top 10%
Pediatric Pain Management Techniques
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